ScummVM API documentation
Quaternion.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_QUATERNION_H
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#define HPL_QUATERNION_H
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#include "hpl1/engine/math/Vector3.h"
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#include "hpl1/engine/math/hplMatrix.h"
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namespace
hpl
{
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class
cQuaternion
{
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public
:
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cVector3<float>
v;
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float
w;
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cQuaternion
();
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cQuaternion
(
float
afAngle,
const
cVector3<float>
&avAxis);
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constexpr
cQuaternion
(
float
afW,
float
afX,
float
afY,
float
afZ) : v(afX, afY, afZ), w(afW) {
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}
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void
Normalise();
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void
ToRotationMatrix(
cMatrix<float>
&a_mtxDest)
const
;
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void
FromRotationMatrix(
const
cMatrix<float>
&a_mtxRot);
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void
FromAngleAxis
(
float
afAngle,
const
cVector3<float>
&avAxis);
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cQuaternion operator+(
const
cQuaternion &aqB)
const
;
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cQuaternion operator-(
const
cQuaternion &aqB)
const
;
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cQuaternion operator*(
const
cQuaternion &aqB)
const
;
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cQuaternion operator*(
float
afScalar)
const
;
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static
const
cQuaternion Identity;
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private
:
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};
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}
// namespace hpl
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#endif // HPL_QUATERNION_H
hpl
Definition:
AI.h:36
hpl::cQuaternion
Definition:
Quaternion.h:36
hpl::cVector3< float >
hpl::cMatrix< float >
hpl::cQuaternion::FromAngleAxis
void FromAngleAxis(float afAngle, const cVector3< float > &avAxis)
engines
hpl1
engine
math
Quaternion.h
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