ScummVM API documentation
Quaternion.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_QUATERNION_H
29 #define HPL_QUATERNION_H
30 
31 #include "hpl1/engine/math/Vector3.h"
32 #include "hpl1/engine/math/hplMatrix.h"
33 
34 namespace hpl {
35 
36 class cQuaternion {
37 public:
39  float w;
40 
41  cQuaternion();
42  cQuaternion(float afAngle, const cVector3<float> &avAxis);
43  constexpr cQuaternion(float afW, float afX, float afY, float afZ) : v(afX, afY, afZ), w(afW) {
44  }
45 
46  void Normalise();
47  void ToRotationMatrix(cMatrix<float> &a_mtxDest) const;
48  void FromRotationMatrix(const cMatrix<float> &a_mtxRot);
49 
55  void FromAngleAxis(float afAngle, const cVector3<float> &avAxis);
56 
57  cQuaternion operator+(const cQuaternion &aqB) const;
58  cQuaternion operator-(const cQuaternion &aqB) const;
59  cQuaternion operator*(const cQuaternion &aqB) const;
60  cQuaternion operator*(float afScalar) const;
61 
62  static const cQuaternion Identity;
63 
64 private:
65 };
66 
67 } // namespace hpl
68 
69 #endif // HPL_QUATERNION_H
Definition: AI.h:36
Definition: Quaternion.h:36
void FromAngleAxis(float afAngle, const cVector3< float > &avAxis)