ScummVM API documentation
psx_japan_font.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TINSEL_PSX_JAPAN_FONT_H
23#define TINSEL_PSX_JAPAN_FONT_H
24
25#include "tinsel/dw.h"
26
27namespace Tinsel {
28
29struct IMAGE;
30struct DRAWOBJECT;
31
32void OpenPsxJapanFont();
33void ClosePsxJapanFont();
34SCNHANDLE GetPsxJapanFontCharHandle(uint32 charIndex);
35bool IsPsxJapanFontChar(SCNHANDLE offset);
36const IMAGE *GetPsxJapanFontCharImage(SCNHANDLE offset);
37void DrawPsxJapanFontChar(DRAWOBJECT *pObj, uint8 *destP);
38
39} // End of namespace Tinsel
40
41#endif
Definition: actors.h:36
uint32 SCNHANDLE
Definition: dw.h:31