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detect_magic.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_DETECT_MAGIC_H
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#define MM1_GAME_DETECT_MAGIC_H
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#include "common/rect.h"
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#include "mm/mm1/data/character.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Game {
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class
DetectMagic
{
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protected
:
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Common::String
_strings[INVENTORY_COUNT];
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void
getMagicStrings
();
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};
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}
// namespace Game
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}
// namespace MM1
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}
// namespace MM
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#endif
Common::String
Definition:
str.h:59
MM
Definition:
detection.h:27
MM::MM1::Game::DetectMagic::getMagicStrings
void getMagicStrings()
MM::MM1::Game::DetectMagic
Definition:
detect_magic.h:32
engines
mm
mm1
game
detect_magic.h
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