ScummVM API documentation
te_pick_mesh.h
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21 
22 #ifndef TETRAEDGE_TE_TE_PICK_MESH_H
23 #define TETRAEDGE_TE_TE_PICK_MESH_H
24 
25 #include "tetraedge/te/te_vector3f32.h"
26 
27 #include "common/array.h"
28 
29 namespace Tetraedge {
30 
31 class TePickMesh {
32 public:
33  TePickMesh();
34  TePickMesh(const TePickMesh &other);
35 
36  void copy(const TePickMesh &other);
37  // void create(); // unused
38  void destroy();
39  void getTriangle(uint triNum, TeVector3f32 &v1, TeVector3f32 &v2, TeVector3f32 &v3) const;
40  bool intersect(const Math::Ray &ray, TeVector3f32 &ptOut, float &lenOut) const;
41  void nbTriangles(uint nTriangles);
42  TePickMesh &operator+=(const TePickMesh &other);
43  TePickMesh &operator=(const TePickMesh &other);
44  // bool operator==(const TePickMesh &other) const; // unused
45  void setTriangle(uint triNum, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3);
46 
47  void setName(const Common::String &name) { _name = name; }
48  void setEnabled(bool val) { _enabled = val; }
49  bool enabled() const { return _enabled; }
50  const Common::String &name() const { return _name; }
51  uint nTriangles() const { return _verticies.size() / 3; }
52 
53 private:
54  bool _enabled;
55  Common::Array<TeVector3f32> _verticies;
56  Common::String _name;
57  TeVector3f32 _v1;
58  TeVector3f32 _v2;
59  TeVector3f32 _v3;
60 };
61 
62 } // end namespace Tetraedge
63 
64 #endif // TETRAEDGE_TE_TE_PICK_MESH_H
Definition: str.h:59
Definition: detection.h:27
Definition: array.h:52
Definition: te_pick_mesh.h:31
Definition: te_vector3f32.h:33