ScummVM API documentation
script_user_object.h
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21 
22 //=============================================================================
23 //
24 // ScriptUserObject is a dynamic (managed) struct manager.
25 //
26 //=============================================================================
27 
28 #ifndef AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
29 #define AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
30 
31 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
32 #include "ags/shared/util/stream.h"
33 
34 namespace AGS3 {
35 
37 public:
38  static const char *TypeName;
39 
40  struct Header {
41  uint32_t Size = 0u;
42  // NOTE: we use signed int for Size at the moment, because the managed
43  // object interface's Serialize() function requires the object to return
44  // negative value of size in case the provided buffer was not large
45  // enough. Since this interface is also a part of Plugin API, we would
46  // need more significant change to program before we could use different
47  // approach.
48  };
49 
50  ScriptUserObject() = default;
51  ~ScriptUserObject() = default;
52 
53  inline static const Header &GetHeader(const void *address) {
54  return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
55  }
56 
57  // Create managed struct object and return a pointer to the beginning of a buffer
58  static DynObjectRef Create(size_t size);
59 
60  // return the type name of the object
61  const char *GetType() override;
62  int Dispose(void *address, bool force) override;
63  void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
64 
65 private:
66  // The size of the array's header in memory, prepended to the element data
67  static const size_t MemHeaderSz = sizeof(Header);
68  // The size of the serialized header
69  static const size_t FileHeaderSz = sizeof(uint32_t) * 0; // no header serialized
70 
71  // Savegame serialization
72  // Calculate and return required space for serialization, in bytes
73  size_t CalcSerializeSize(const void *address) override;
74  // Write object data into the provided stream
75  void Serialize(const void *address, AGS::Shared::Stream *out) override;
76 };
77 
78 // Helper functions for setting up custom managed structs based on ScriptUserObject.
79 namespace ScriptStructHelpers {
80 // Creates a managed Point object, represented as a pair of X and Y coordinates.
81 ScriptUserObject *CreatePoint(int x, int y);
82 } // namespace ScriptStructHelpers
83 
84 } // namespace AGS3
85 
86 #endif
Definition: cc_script_object.h:50
Definition: cc_ags_dynamic_object.h:88
Definition: geometry.h:148
Definition: script_user_object.h:40
Definition: stream.h:52
Definition: script_user_object.h:36
Definition: ags.h:40