ScummVM API documentation
textureset.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef STARK_RESOURCES_TEXTURE_SET_H
23 #define STARK_RESOURCES_TEXTURE_SET_H
24 
25 #include "common/path.h"
26 #include "common/str.h"
27 
28 #include "engines/stark/resources/object.h"
29 
30 namespace Stark {
31 
32 namespace Gfx {
33 class TextureSet;
34 }
35 
36 namespace Formats {
37 class XRCReadStream;
38 }
39 
40 namespace Resources {
41 
47 class TextureSet : public Object {
48 public:
49  static const Type::ResourceType TYPE = Type::kTextureSet;
50 
51  enum SubType {
52  kTextureNormal = 1,
53  kTextureFace = 2
54  };
55 
56  TextureSet(Object *parent, byte subType, uint16 index, const Common::String &name);
57  ~TextureSet() override;
58 
59  // Resource API
60  void readData(Formats::XRCReadStream *stream) override;
61  void onPostRead() override;
62 
64  Gfx::TextureSet *getTexture();
65 
67  void extractArchive();
68 
69 protected:
70  void printData() override;
71  Gfx::TextureSet *readOverrideDdsArchive();
72 
73  Common::Path _filename;
74  Common::Path _archiveName;
75 
76  Gfx::TextureSet *_textureSet;
77 };
78 
79 } // End of namespace Resources
80 } // End of namespace Stark
81 
82 #endif // STARK_RESOURCES_TEXTURE_SET_H
Definition: str.h:59
Definition: path.h:52
Definition: console.h:27
Definition: object.h:143
Definition: texture.h:61
Definition: textureset.h:47
Definition: xrc.h:45