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room807.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM807_H
23 #define M4_RIDDLE_ROOMS_SECTION8_ROOM807_H
24 
25 #include "m4/riddle/rooms/section8/section8_room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room807 : public Section8Room {
32 public:
33  Room807() : Section8Room() {}
34  ~Room807() override {}
35 
36  void preload() override;
37  void init() override;
38  void pre_parser() override;
39  void parser() override;
40  void daemon() override;
41 
42 private:
43  int32 _807newFacing = 0;
44  int32 _dword1A194C = 0;
45  int32 _dword1A1954 = 0;
46 
47  int32 _field34 = 0;
48  int32 _field38 = 0;
49 
50  int32 _mctd82aSeries = 0;
51  int32 _ripLooksAroundInAweSeries = 0;
52  int32 _ripLowReachPos1Series = 0;
53  int32 _ripPos3LookAroundSeries = 0;
54  int32 _ripTalkerPos5Series = 0;
55  int32 _ripTrekHiReach2HndSeries = 0;
56 
57  machine *_807BeamMach = nullptr;
58  machine *_807Crnk2Mach = nullptr;
59  machine *_807DoorMach = nullptr;
60  machine *_807Mc01Mach = nullptr;
61  machine *_807PostMach = nullptr;
62  machine *_mcTrekMach = nullptr;
63  machine *_safariShadowMach = nullptr;
64 };
65 
66 } // namespace Rooms
67 } // namespace Riddle
68 } // namespace M4
69 
70 #endif
Definition: ws_machine.h:155
Definition: room807.h:31
Definition: section8_room.h:31
Definition: database.h:28