ScummVM API documentation
AINodeGenerator.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_AI_NODE_GENERATOR_H
29 #define HPL_AI_NODE_GENERATOR_H
30 
31 #include "hpl1/engine/game/GameTypes.h"
32 #include "hpl1/engine/system/SystemTypes.h"
33 
34 #include "hpl1/engine/physics/PhysicsWorld.h"
35 #include "hpl1/engine/scene/World3D.h"
36 
37 namespace hpl {
38 
39 class cWorld3D;
40 
42 public:
43  virtual ~cCollideRayCallback() {}
44  bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
45 
46  bool mbIntersected;
47  cVector3f mvPos;
48  float mfDist;
49 };
50 
51 //-------------------------------
52 
54 public:
56 
57  tString msNodeType;
58 
59  float mfHeightFromGround;
60  float mfMinWallDist;
61 
62  cVector3f mvMinPos;
63  cVector3f mvMaxPos;
64 
65  float mfGridSize;
66 };
67 
68 //-------------------------------
69 
71 public:
73  virtual ~cAINodeGenerator();
74 
75  void Generate(cWorld3D *apWorld, cAINodeGeneratorParams *apParams);
76 
77 private:
78  bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
79 
80  void SaveToFile();
81  void LoadFromFile();
82 
83  cAINodeGeneratorParams *mpParams;
84  cWorld3D *mpWorld;
85  tTempAiNodeList *mpNodeList;
86  cCollideRayCallback _rayCallback;
87 };
88 
89 } // namespace hpl
90 
91 #endif // HPL_AI_NODE_GENERATOR_H
Definition: AI.h:36
Definition: AINodeGenerator.h:41
Definition: str.h:59
Definition: PhysicsWorld.h:92
Definition: PhysicsWorld.h:100
Definition: PhysicsBody.h:117
Definition: World3D.h:179
Definition: AINodeGenerator.h:70
Definition: AINodeGenerator.h:53