ScummVM API documentation
AINodeGenerator.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_AI_NODE_GENERATOR_H
29#define HPL_AI_NODE_GENERATOR_H
30
31#include "hpl1/engine/game/GameTypes.h"
32#include "hpl1/engine/system/SystemTypes.h"
33
34#include "hpl1/engine/physics/PhysicsWorld.h"
35#include "hpl1/engine/scene/World3D.h"
36
37namespace hpl {
38
39class cWorld3D;
40
42public:
43 virtual ~cCollideRayCallback() {}
44 bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
45
46 bool mbIntersected;
47 cVector3f mvPos;
48 float mfDist;
49};
50
51//-------------------------------
52
54public:
56
57 tString msNodeType;
58
59 float mfHeightFromGround;
60 float mfMinWallDist;
61
62 cVector3f mvMinPos;
63 cVector3f mvMaxPos;
64
65 float mfGridSize;
66};
67
68//-------------------------------
69
71public:
73 virtual ~cAINodeGenerator();
74
75 void Generate(cWorld3D *apWorld, cAINodeGeneratorParams *apParams);
76
77private:
78 bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
79
80 void SaveToFile();
81 void LoadFromFile();
82
83 cAINodeGeneratorParams *mpParams;
84 cWorld3D *mpWorld;
85 tTempAiNodeList *mpNodeList;
86 cCollideRayCallback _rayCallback;
87};
88
89} // namespace hpl
90
91#endif // HPL_AI_NODE_GENERATOR_H
Definition: str.h:59
Definition: AINodeGenerator.h:70
Definition: AINodeGenerator.h:53
Definition: AINodeGenerator.h:41
Definition: World3D.h:179
Definition: PhysicsBody.h:117
Definition: PhysicsWorld.h:100
Definition: PhysicsWorld.h:92