ScummVM API documentation
AINodeGenerator.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_AI_NODE_GENERATOR_H
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#define HPL_AI_NODE_GENERATOR_H
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#include "hpl1/engine/game/GameTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "hpl1/engine/physics/PhysicsWorld.h"
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#include "hpl1/engine/scene/World3D.h"
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namespace
hpl
{
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class
cWorld3D;
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class
cCollideRayCallback
:
public
iPhysicsRayCallback
{
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public
:
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virtual
~
cCollideRayCallback
() {}
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bool
OnIntersect(
iPhysicsBody
*pBody,
cPhysicsRayParams
*apParams);
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bool
mbIntersected;
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cVector3f
mvPos;
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float
mfDist;
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};
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//-------------------------------
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class
cAINodeGeneratorParams
{
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public
:
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cAINodeGeneratorParams
();
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tString
msNodeType;
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float
mfHeightFromGround;
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float
mfMinWallDist;
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cVector3f
mvMinPos;
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cVector3f
mvMaxPos;
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float
mfGridSize;
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};
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//-------------------------------
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class
cAINodeGenerator
:
public
iPhysicsRayCallback
{
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public
:
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cAINodeGenerator
();
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virtual
~
cAINodeGenerator
();
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void
Generate(
cWorld3D
*apWorld,
cAINodeGeneratorParams
*apParams);
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private
:
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bool
OnIntersect(
iPhysicsBody
*pBody,
cPhysicsRayParams
*apParams);
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void
SaveToFile();
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void
LoadFromFile();
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cAINodeGeneratorParams
*mpParams;
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cWorld3D
*mpWorld;
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tTempAiNodeList
*mpNodeList;
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cCollideRayCallback
_rayCallback;
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};
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}
// namespace hpl
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#endif // HPL_AI_NODE_GENERATOR_H
hpl
Definition:
AI.h:36
hpl::cCollideRayCallback
Definition:
AINodeGenerator.h:41
Common::String
Definition:
str.h:59
hpl::cPhysicsRayParams
Definition:
PhysicsWorld.h:92
hpl::iPhysicsRayCallback
Definition:
PhysicsWorld.h:100
Common::List< cTempAiNode >
hpl::cVector3< float >
hpl::iPhysicsBody
Definition:
PhysicsBody.h:117
hpl::cWorld3D
Definition:
World3D.h:179
hpl::cAINodeGenerator
Definition:
AINodeGenerator.h:70
hpl::cAINodeGeneratorParams
Definition:
AINodeGenerator.h:53
engines
hpl1
engine
ai
AINodeGenerator.h
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