ScummVM API documentation
video.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 */
20
21#ifndef SCUMM_INSANE_REBEL2_PSX_VIDEO_H
22#define SCUMM_INSANE_REBEL2_PSX_VIDEO_H
23
24#include "video/psx_decoder.h"
25
26namespace Scumm {
27
29public:
30 enum FrameVersion {
31 kVersion2 = 2,
32 kVersion3 = 3
33 };
34
35 explicit RA2PSXStreamDecoder(FrameVersion version, uint32 frameCount = 0);
36 bool loadStream(Common::SeekableReadStream *stream) override;
37
38private:
39 FrameVersion _version;
40};
41
42} // End of namespace Scumm
43
44#endif
Definition: stream.h:745
Definition: video.h:28
bool loadStream(Common::SeekableReadStream *stream) override
Definition: psx_decoder.h:58
Definition: actor.h:30