ScummVM API documentation
video.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef SCUMM_INSANE_REBEL2_PSX_VIDEO_H
22 #define SCUMM_INSANE_REBEL2_PSX_VIDEO_H
23 
24 #include "video/psx_decoder.h"
25 
26 namespace Scumm {
27 
29 public:
30  enum FrameVersion {
31  kVersion2 = 2,
32  kVersion3 = 3
33  };
34 
35  explicit RA2PSXStreamDecoder(FrameVersion version, uint32 frameCount = 0);
36  bool loadStream(Common::SeekableReadStream *stream) override;
37 
38 private:
39  FrameVersion _version;
40 };
41 
42 } // End of namespace Scumm
43 
44 #endif
Definition: stream.h:745
Definition: psx_decoder.h:58
bool loadStream(Common::SeekableReadStream *stream) override
Definition: video.h:28
Definition: actor.h:30