ScummVM API documentation
view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef ULTIMA4_VIEWS_VIEW_H
23 #define ULTIMA4_VIEWS_VIEW_H
24 
25 namespace Ultima {
26 namespace Ultima4 {
27 
28 #define SCALED(n) ((n) * settings._scale)
29 
30 class Image;
31 
36 class View {
37 public:
38  View(int x, int y, int width, int height);
39  virtual ~View() {}
40 
44  virtual void reinit();
45 
49  virtual void clear();
50 
54  virtual void update();
55 
59  virtual void update(int x, int y, int width, int height);
60 
64  virtual void highlight(int x, int y, int width, int height);
65  virtual void unhighlight();
66 
67 protected:
68  Common::Rect _bounds;
69  Common::Rect _highlightBounds;
70  bool _highlighted;
71  void drawHighlighted();
72 #ifdef IOS_ULTIMA4
73  friend void U4IOS::updateScreenView();
74 #endif
75  static Image *_screen;
76 };
77 
78 } // End of namespace Ultima4
79 } // End of namespace Ultima
80 
81 #endif
virtual void reinit()
Definition: rect.h:144
Definition: detection.h:27
virtual void highlight(int x, int y, int width, int height)
virtual void clear()
Definition: view.h:36
virtual void update()
Definition: movie_decoder.h:32