28 #ifndef GOB_DETECTION_H 29 #define GOB_DETECTION_H 31 #include "engines/advancedDetector.h" 60 kGameTypeOnceUponATime,
62 kGameTypeCrousti = 24,
69 kFeaturesEGA = 1 << 1,
70 kFeaturesAdLib = 1 << 2,
71 kFeaturesSCNDemo = 1 << 3,
72 kFeaturesBATDemo = 1 << 4,
73 kFeatures640x480 = 1 << 5,
74 kFeatures800x600 = 1 << 6,
75 kFeaturesTrueColor = 1 << 7,
76 kFeatures16Colors = 1 << 8,
77 kFeatures640x400 = 1 << 9,
80 enum AdditionalGameFlags {
81 GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND = 1 << 0,
82 GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND = 1 << 1,
89 const char *startStkBase;
90 const char *startTotBase;
96 #endif // GOB_DETECTION_H Definition: advancedDetector.h:120
Definition: detection.h:85