ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, this code is also
23  * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24  * full text of the license.
25  *
26  */
27 
28 #ifndef GOB_DETECTION_H
29 #define GOB_DETECTION_H
30 
31 #include "engines/advancedDetector.h"
32 
33 namespace Gob {
34 
35 // WARNING: Reordering these will invalidate save games!
36 // Add new games to the bottom of the list.
37 enum GameType {
38  kGameTypeNone = 0,
39  kGameTypeGob1,
40  kGameTypeGob2,
41  kGameTypeGob3,
42  kGameTypeWoodruff,
43  kGameTypeBargon,
44  kGameTypeWeen,
45  kGameTypeLostInTime,
46  kGameTypeInca2,
47  kGameTypeDynasty,
48  kGameTypeUrban,
49  kGameTypePlaytoons,
50  kGameTypeBambou,
51  kGameTypeFascination,
52  kGameTypeGeisha,
53  kGameTypeAdi2,
54  kGameTypeAdi4,
55  kGameTypeAdibou2,
56  kGameTypeAdibou1,
57  kGameTypeAbracadabra,
58  kGameTypeBabaYaga,
59  kGameTypeLittleRed,
60  kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
61  //kGameTypeAJWorld -> Deprecated, duplicated with kGameTypeAdibou1
62  kGameTypeCrousti = 24, // Explicit value needed to not invalidate save games after removing kGameTypeAJWorld
63  kGameTypeDynastyWood,
64  kGameTypeAdi1
65 };
66 
67 enum Features {
68  kFeaturesNone = 0,
69  kFeaturesCD = 1 << 0,
70  kFeaturesEGA = 1 << 1,
71  kFeaturesAdLib = 1 << 2,
72  kFeaturesSCNDemo = 1 << 3,
73  kFeaturesBATDemo = 1 << 4,
74  kFeatures640x480 = 1 << 5,
75  kFeatures800x600 = 1 << 6,
76  kFeaturesTrueColor = 1 << 7,
77  kFeatures16Colors = 1 << 8,
78  kFeatures640x400 = 1 << 9,
79 };
80 
81 enum AdditionalGameFlags {
82  GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND = 1 << 0,
83  GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND = 1 << 1,
84 };
85 
87  ADGameDescription desc;
88 
89  int32 features;
90  const char *startStkBase;
91  const char *startTotBase;
92  uint32 demoIndex;
93 
94  uint32 sizeBuffer() const {
95  uint32 ret = desc.sizeBuffer();
96  ret += ADDynamicDescription::strSizeBuffer(startStkBase);
97  ret += ADDynamicDescription::strSizeBuffer(startTotBase);
98  return ret;
99  }
100 
101  void *toBuffer(void *buffer) {
102  buffer = desc.toBuffer(buffer);
103  buffer = ADDynamicDescription::strToBuffer(buffer, startStkBase);
104  buffer = ADDynamicDescription::strToBuffer(buffer, startTotBase);
105  return buffer;
106  }
107 };
108 
109 #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
110 
111 } // End of namespace Gob
112 
113 #endif // GOB_DETECTION_H
uint32 sizeBuffer() const
Definition: advancedDetector.h:220
Definition: advancedDetector.h:163
void * toBuffer(void *buffer)
Definition: advancedDetector.h:238
Definition: anifile.h:40
Definition: detection.h:86