ScummVM API documentation
constellations.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TITANIC_CONSTELLATIONS_H
23 #define TITANIC_CONSTELLATIONS_H
24 
25 #include "titanic/star_control/fvector.h"
26 #include "common/array.h"
27 
28 namespace Titanic {
29 
30 class CCamera;
31 class CSurfaceArea;
32 
34  struct ConstellationLine {
35  FVector _start, _end;
36  };
38 private:
40 public:
44  bool initialize();
45 
49  void draw(CSurfaceArea *surface, CCamera *camera);
50 };
51 
52 } // End of namespace Titanic
53 
54 #endif /* TITANIC_CONSTELLATIONS_H */
Definition: surface_area.h:36
Definition: constellations.h:33
Definition: array.h:52
Definition: camera.h:42
Definition: arm.h:30
void draw(CSurfaceArea *surface, CCamera *camera)
Definition: fvector.h:36