ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SWORD1_CONSOLE_H
23 #define SWORD1_CONSOLE_H
24 
25 #include "gui/debugger.h"
26 
27 namespace Sword1 {
28 
29 class SwordEngine;
30 
31 class SwordConsole : public GUI::Debugger {
32 public:
34  ~SwordConsole(void) override;
35 
36 private:
37  SwordEngine *_vm;
38  bool Cmd_SpeechEndianness(int argc, const char **argv);
39 };
40 
41 } // End of namespace Sword1
42 
43 #endif
Definition: sword1.h:104
Definition: debugger.h:41
Definition: animation.h:38
Definition: console.h:31