This is the complete list of members for Harvester::Interaction, including all inherited members.
| getPendingRegionFacing() const (defined in Harvester::Interaction) | Harvester::Interaction | |
| handleCombatInteraction(const InteractionResult &interaction, bool &needsRedraw) (defined in Harvester::Interaction) | Harvester::Interaction | |
| handleInteractionResult(const InteractionResult &interaction, bool &didTransition, const Common::String &usedItemName, bool interruptPlayerMovement=true) (defined in Harvester::Interaction) | Harvester::Interaction | |
| hasPendingMainMenuReturn() const (defined in Harvester::Interaction) | Harvester::Interaction | |
| Interaction(HarvesterEngine &engine, Flow &flow, SceneState &scene, Player &player, Common::String &pendingRegionName, Common::String &pendingRoomChange, bool &pendingRoomChangeIsRoomName, bool &pendingRoomChangeUsesSavedRoomState, SaveRoomState &pendingRoomChangeSavedRoomState, bool canExitCloseupToParent, InteractionCallbacks &callbacks) (defined in Harvester::Interaction) | Harvester::Interaction | |
| queueRegionInteraction(const RegionRecord ®ion, const Common::Point &mousePos) (defined in Harvester::Interaction) | Harvester::Interaction | |
| runRegionInteraction(const RegionRecord ®ion, InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction) | Harvester::Interaction | |
| runScriptedDialogue(const Common::String &npcName, const Common::String &usedItemName, const Common::String &continuationTag, bool &didTransition) (defined in Harvester::Interaction) | Harvester::Interaction | |
| tryActivatePassiveRegion(InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction) | Harvester::Interaction | |
| tryActivatePendingRegion(InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction) | Harvester::Interaction |