ScummVM API documentation
Harvester::Interaction Member List

This is the complete list of members for Harvester::Interaction, including all inherited members.

getPendingRegionFacing() const (defined in Harvester::Interaction)Harvester::Interaction
handleCombatInteraction(const InteractionResult &interaction, bool &needsRedraw) (defined in Harvester::Interaction)Harvester::Interaction
handleInteractionResult(const InteractionResult &interaction, bool &didTransition, const Common::String &usedItemName, bool interruptPlayerMovement=true) (defined in Harvester::Interaction)Harvester::Interaction
hasPendingMainMenuReturn() const (defined in Harvester::Interaction)Harvester::Interaction
Interaction(HarvesterEngine &engine, Flow &flow, SceneState &scene, Player &player, Common::String &pendingRegionName, Common::String &pendingRoomChange, bool &pendingRoomChangeIsRoomName, bool &pendingRoomChangeUsesSavedRoomState, SaveRoomState &pendingRoomChangeSavedRoomState, bool canExitCloseupToParent, InteractionCallbacks &callbacks) (defined in Harvester::Interaction)Harvester::Interaction
queueRegionInteraction(const RegionRecord &region, const Common::Point &mousePos) (defined in Harvester::Interaction)Harvester::Interaction
runRegionInteraction(const RegionRecord &region, InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction)Harvester::Interaction
runScriptedDialogue(const Common::String &npcName, const Common::String &usedItemName, const Common::String &continuationTag, bool &didTransition) (defined in Harvester::Interaction)Harvester::Interaction
tryActivatePassiveRegion(InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction)Harvester::Interaction
tryActivatePendingRegion(InventorySystem &inventory, bool &needsRedraw) (defined in Harvester::Interaction)Harvester::Interaction