ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_DETECTION_H
23#define LURE_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Lure {
28
29enum {
30 GF_FLOPPY = 1 << 0,
31 GF_EGA = 1 << 1,
32 GF_KONAMI = 1 << 2,
33 GF_LNGUNK = 1 << 3
34};
35
37 AD_GAME_DESCRIPTION_HELPERS(desc);
38
40
41 uint32 features;
42};
43
44#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS1
45#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS2
46
47} // End of namespace Lure
48
49#endif // LURE_DETECTION_H
Definition: animseq.h:27
Definition: advancedDetector.h:164
Definition: detection.h:36