ScummVM API documentation
lipsync.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_LIPSYNC_H
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#define GRIM_LIPSYNC_H
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#include "common/str.h"
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#include "engines/grim/object.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Grim
{
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class
LipSync
:
public
Object
{
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public
:
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LipSync
(
const
Common::String
&filename,
Common::SeekableReadStream
*data);
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~
LipSync
();
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int
getAnim(
int
pos);
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bool
isValid() {
return
_numEntries > 0; }
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const
Common::String
&getFilename()
const
{
return
_fname; };
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private
:
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struct
LipEntry {
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uint16 frame;
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uint16 anim;
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};
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struct
PhonemeAnim {
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uint16 phoneme;
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uint16 anim;
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};
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LipEntry *_entries;
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int
_numEntries;
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static
const
PhonemeAnim _animTable[];
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static
const
int
_animTableSize;
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Common::String
_fname;
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};
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}
// end of namespace Grim
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#endif
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Common::String
Definition:
str.h:59
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Grim::LipSync
Definition:
lipsync.h:35
Common
Definition:
algorithm.h:29
Grim::Object
Definition:
object.h:32
engines
grim
lipsync.h
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