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gui_vmng_rectangles.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_GUI_GUI_VMNG_RECTANGLES_H
24 #define M4_GUI_GUI_VMNG_RECTANGLES_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/gui/gui_univ.h"
28 
29 namespace M4 {
30 
31 RectList *vmng_CreateNewRect(int32 x1, int32 y1, int32 x2, int32 y2);
32 void vmng_AddRectToRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
33 RectList *vmng_DuplicateRectList(RectList *myRectList);
34 bool vmng_RectIntersectsRectList(RectList *myRectList, int32 x1, int32 y1, int32 x2, int32 y2);
35 bool vmng_RectListValid(RectList *myRectList);
36 bool vmng_ClipRectList(RectList **myRectList, int32 clipX1, int32 clipY1, int32 clipX2, int32 clipY2);
37 void vmng_DisposeRectList(RectList **rectList);
38 void vmng_RemoveRectFromRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
39 
40 } // End of namespace M4
41 
42 #endif
Definition: database.h:28