ScummVM
LastExpress::LastExpressEngine Member List

This is the complete list of members for LastExpress::LastExpressEngine, including all inherited members.

_autosaveIntervalEngineprivate
_cursorLastExpress::LastExpressEngineprivate
_debuggerLastExpress::LastExpressEngineprivate
_engineStartTimeEngineprivate
_eventManEngineprotected
_eventMouseLastExpress::LastExpressEngineprivate
_eventMouseBackupLastExpress::LastExpressEngineprivate
_eventTickLastExpress::LastExpressEngineprivate
_eventTickBackupLastExpress::LastExpressEngineprivate
_fontLastExpress::LastExpressEngineprivate
_gameDescriptionLastExpress::LastExpressEngineprivate
_graphicsManLastExpress::LastExpressEngineprivate
_lastAutosaveTimeEngineprivate
_lastFrameCountLastExpress::LastExpressEngineprivate
_logicLastExpress::LastExpressEngineprivate
_mainMenuDialogEngineprotected
_menuLastExpress::LastExpressEngineprivate
_mixerEngine
_pauseLevelEngineprivate
_pauseStartTimeEngineprivate
_pixelFormatLastExpress::LastExpressEngineprivate
_randomLastExpress::LastExpressEngineprivate
_resManLastExpress::LastExpressEngineprivate
_saveFileManEngineprotected
_saveSlotToLoadEngineprivate
_sceneManLastExpress::LastExpressEngineprivate
_soundManLastExpress::LastExpressEngineprivate
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
backupEventHandlers()LastExpress::LastExpressEngine
canLoadGameStateCurrently()Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently()Enginevirtual
checkCD()Engine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getCursor() constLastExpress::LastExpressEngineinline
getDebugger()Engineinlinevirtual
getEventManager()Engineinline
getFont() constLastExpress::LastExpressEngineinline
getFrameCounter() constLastExpress::LastExpressEngine
getGameLogic() constLastExpress::LastExpressEngineinline
getGameMenu() constLastExpress::LastExpressEngineinline
getGraphicsManager() constLastExpress::LastExpressEngineinline
getMetaEngine()Enginestatic
getOrCreateDebugger()Engine
getRandom()LastExpress::LastExpressEngineinline
getResourceManager() constLastExpress::LastExpressEngineinline
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getSceneManager() constLastExpress::LastExpressEngineinline
getSoundManager() constLastExpress::LastExpressEngineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
handleEvents()LastExpress::LastExpressEngine
hasFeature(EngineFeature f) const overrideLastExpress::LastExpressEngineprotectedvirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
isDemo() constLastExpress::LastExpressEngine
isPaused() constEngineinline
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
LastExpressEngine(OSystem *syst, const ADGameDescription *gd)LastExpress::LastExpressEngine
loadGameDialog()Engine
loadGameState(int slot)Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
openMainMenuDialog()Engine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
pollEvents()LastExpress::LastExpressEngine
quitGame()Enginestatic
restoreEventHandlers()LastExpress::LastExpressEngine
run() overrideLastExpress::LastExpressEngineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setEventHandlers(EventHandler::EventFunction *eventMouse, EventHandler::EventFunction *eventTick)LastExpress::LastExpressEngine
setGameToLoadSlot(int slot)Engine
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engineinline
shouldQuit()Enginestatic
syncSoundSettings()Enginevirtual
warnUserAboutUnsupportedGame()Enginestatic
~Engine()Enginevirtual
~LastExpressEngine() overrideLastExpress::LastExpressEngine