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screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_SCREEN_H
23 #define AGS_ENGINE_AC_SCREEN_H
24 
25 #include "ags/engine/ac/dynobj/script_user_object.h"
26 
27 namespace AGS3 {
28 
29 int Screen_GetScreenWidth();
30 int Screen_GetScreenHeight();
31 bool Screen_GetAutoSizeViewport();
32 void Screen_SetAutoSizeViewport(bool on);
33 int Screen_GetViewportCount();
34 ScriptViewport *Screen_GetViewport();
35 ScriptViewport *Screen_GetAnyViewport(int index);
36 ScriptUserObject *Screen_RoomToScreenPoint(int roomx, int roomy);
37 
38 namespace AGS {
39 namespace Shared {
40 class Bitmap;
41 } // namespace Shared
42 } // namespace AGS
43 namespace AGS {
44 namespace Engine {
45 class IDriverDependantBitmap;
46 } // namespace Engine
47 } // namespace AGS
48 
49 void fadein_impl(PALETTE p, int speed);
50 void fadeout_impl(int spdd);
51 void current_fade_out_effect();
52 AGS::Engine::IDriverDependantBitmap *prepare_screen_for_transition_in(bool opaque);
53 
54 } // namespace AGS3
55 
56 #endif
Definition: achievements_tables.h:27
Definition: engine.h:144
Definition: ags.h:40