ScummVM API documentation
crimes_database.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_CRIMES_DATABASE_H
23#define BLADERUNNER_CRIMES_DATABASE_H
24
25#include "common/array.h"
26
27namespace BladeRunner {
28
29class BladeRunnerEngine;
30class SaveFileReadStream;
31class SaveFileWriteStream;
32class TextResource;
33
35 int _crimeCount;
36 Common::Array<int> _crimes;
37 Common::Array<int> _assetTypes;
38 TextResource *_cluesText;
39
40public:
41 CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount);
43
44 void setCrime(int clueId, int crimeId);
45 int getCrime(int clueId) const;
46
47 void setAssetType(int clueId, int assetType);
48 int getAssetType(int clueId) const;
49
50 const char *getClueText(int clueId) const;
51
52 void save(SaveFileWriteStream &f);
53 void load(SaveFileReadStream &f);
54};
55
56} // End of namespace BladeRunner
57
58#endif
Definition: bladerunner.h:113
Definition: crimes_database.h:34
Definition: savefile.h:113
Definition: savefile.h:88
Definition: text_resource.h:32
Definition: str.h:59