ScummVM API documentation
crimes_database.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef BLADERUNNER_CRIMES_DATABASE_H
23 #define BLADERUNNER_CRIMES_DATABASE_H
24 
25 #include "common/array.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 class SaveFileReadStream;
31 class SaveFileWriteStream;
32 class TextResource;
33 
35  int _crimeCount;
36  Common::Array<int> _crimes;
37  Common::Array<int> _assetTypes;
38  TextResource *_cluesText;
39 
40 public:
41  CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount);
42  ~CrimesDatabase();
43 
44  void setCrime(int clueId, int crimeId);
45  int getCrime(int clueId) const;
46 
47  void setAssetType(int clueId, int assetType);
48  int getAssetType(int clueId) const;
49 
50  const char *getClueText(int clueId) const;
51 
52  void save(SaveFileWriteStream &f);
53  void load(SaveFileReadStream &f);
54 };
55 
56 } // End of namespace BladeRunner
57 
58 #endif
Definition: crimes_database.h:34
Definition: savefile.h:88
Definition: str.h:59
Definition: actor.h:31
Definition: savefile.h:113
Definition: text_resource.h:32
Definition: bladerunner.h:113