ScummVM API documentation
disk.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #include "common/ptr.h"
23 #include "common/file.h"
24 #include "common/debug.h"
25 
26 #include "common/formats/disk_image.h"
27 
28 #ifndef ADL_DISK_H
29 #define ADL_DISK_H
30 
31 namespace Common {
32 class SeekableReadStream;
33 class String;
34 }
35 
36 namespace Adl {
37 
38 // On the Apple II, sector headers contain a disk volume number. This number
39 // is used by ADL multi-disk games. The PC port has the disk volume number
40 // as the first data byte of every sector that contains game data. We need
41 // to skip this number as we read in the data. Additionally, the data is now
42 // prefixed with an uint16 containing the data size.
44 public:
45  DataBlock_PC(Common::DiskImage *disk, byte track, byte sector, uint16 offset = 0) :
46  _disk(disk),
47  _track(track),
48  _sector(sector),
49  _offset(offset) { }
50 
51  ~DataBlock_PC() override { }
52 
53  Common::SeekableReadStream *createReadStream() const override;
54 
55 private:
56  void read(Common::SeekableReadStream &stream, byte *const dataPtr, const uint32 size) const;
57 
58  Common::DiskImage *_disk;
59  byte _track, _sector;
60  uint16 _offset;
61 };
62 
63 } // End of namespace Adl
64 
65 #endif
Definition: adl.h:55
Definition: stream.h:745
Definition: disk_image.h:110
Definition: algorithm.h:29
Definition: disk_image.h:73
Definition: disk.h:43