ScummVM API documentation
throw_tv_down_well.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_THROW_TV_DOWN_WELL_H
23 #define TITANIC_THROW_TV_DOWN_WELL_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CThrowTVDownWell : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool ActMsg(CActMsg *msg);
32  bool EnterViewMsg(CEnterViewMsg *msg);
33  bool MovieEndMsg(CMovieEndMsg *msg);
34  bool TimerMsg(CTimerMsg *msg);
35  bool MovieFrameMsg(CMovieFrameMsg *msg);
36 public:
37  CString _viewName;
38  bool _flag;
39 public:
40  CLASSDEF;
41  CThrowTVDownWell() : CGameObject(), _flag(false) {}
42 
46  void save(SimpleFile *file, int indent) override;
47 
51  void load(SimpleFile *file) override;
52 };
53 
54 } // End of namespace Titanic
55 
56 #endif /* TITANIC_THROW_TV_DOWN_WELL_H */
Definition: messages.h:289
Definition: simple_file.h:49
Definition: throw_tv_down_well.h:29
Definition: messages.h:188
Definition: game_object.h:79
Definition: messages.h:319
Definition: messages.h:254
Definition: arm.h:30
Definition: string.h:40
void save(SimpleFile *file, int indent) override
Definition: messages.h:320
void load(SimpleFile *file) override