This is the complete list of members for cGameEnemyState_Worm_Hunt, including all inherited members.
cGameEnemyState_Worm_Hunt(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | inline |
GetId() (defined in iGameEnemyState) | iGameEnemyState | inline |
GetPreviousState() (defined in iGameEnemyState) | iGameEnemyState | inline |
iGameEnemyState(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState) | iGameEnemyState | |
iGameEnemyState_Worm_Base(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | |
mlId (defined in iGameEnemyState) | iGameEnemyState | protected |
mlPreviousState (defined in iGameEnemyState) | iGameEnemyState | protected |
mpEnemy (defined in iGameEnemyState) | iGameEnemyState | protected |
mpEnemyWorm (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | protected |
mpInit (defined in iGameEnemyState) | iGameEnemyState | protected |
mpMover (defined in iGameEnemyState) | iGameEnemyState | protected |
mpPlayer (defined in iGameEnemyState) | iGameEnemyState | protected |
OnAnimationOver(const tString &asAnimName) (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | inlinevirtual |
OnDeath(float afDamage) (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | virtual |
OnDraw() (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnEnterState(iGameEnemyState *apPrevState) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnFlashlight(const cVector3f &avPosition) (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | virtual |
OnHearNoise(const cVector3f &avPosition, float afVolume) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnLeaveState(iGameEnemyState *apNextState) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnPostSceneDraw() (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnSeePlayer(const cVector3f &avPosition, float afChance) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
OnTakeHit(float afDamage) (defined in iGameEnemyState_Worm_Base) | iGameEnemyState_Worm_Base | virtual |
OnUpdate(float afTimeStep) (defined in cGameEnemyState_Worm_Hunt) | cGameEnemyState_Worm_Hunt | virtual |
SetPreviousState(int alX) (defined in iGameEnemyState) | iGameEnemyState | inline |
~iGameEnemyState()=default (defined in iGameEnemyState) | iGameEnemyState | virtual |