ScummVM API documentation
script.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_SCRIPT_H
23 #define CRUISE_SCRIPT_H
24 
25 namespace Cruise {
26 
27 enum scriptTypeEnum {
28  scriptType_MinusPROC = -20,
29  scriptType_Minus30 = -30,
30  scriptType_PROC = 20,
31  scriptType_REL = 30
32 };
33 
35  struct scriptInstanceStruct *nextScriptPtr;
36  int16 ccr;
37  int16 scriptOffset;
38  uint8 *data;
39  int16 dataSize;
40  int16 scriptNumber;
41  int16 overlayNumber;
42  int16 sysKey;
43  int16 freeze;
44  scriptTypeEnum type;
45  int16 var16;
46  int16 var18;
47  int16 var1A;
48 };
49 
50 extern scriptInstanceStruct relHead;
51 extern scriptInstanceStruct procHead;
52 extern scriptInstanceStruct *currentScriptPtr;
53 
54 void setupFuncArray();
55 int8 getByteFromScript();
56 
57 int removeScript(int overlay, int idx, scriptInstanceStruct * headPtr);
58 uint8 *attacheNewScriptToTail(scriptInstanceStruct *scriptHandlePtr, int16 overlayNumber, int16 param, int16 arg0, int16 arg1, int16 arg2, scriptTypeEnum scriptType);
59 void manageScripts(scriptInstanceStruct * scriptHandle);
60 
61 } // End of namespace Cruise
62 
63 #endif
Definition: script.h:34
Definition: actor.h:25