ScummVM API documentation
script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_SCRIPT_H
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#define CRUISE_SCRIPT_H
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namespace
Cruise
{
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enum
scriptTypeEnum {
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scriptType_MinusPROC = -20,
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scriptType_Minus30 = -30,
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scriptType_PROC = 20,
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scriptType_REL = 30
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};
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struct
scriptInstanceStruct
{
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struct
scriptInstanceStruct
*nextScriptPtr;
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int16 ccr;
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int16 scriptOffset;
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uint8 *data;
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int16 dataSize;
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int16 scriptNumber;
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int16 overlayNumber;
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int16 sysKey;
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int16 freeze;
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scriptTypeEnum type;
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int16 var16;
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int16 var18;
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int16 var1A;
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};
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extern
scriptInstanceStruct
relHead;
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extern
scriptInstanceStruct
procHead;
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extern
scriptInstanceStruct
*currentScriptPtr;
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void
setupFuncArray();
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int8 getByteFromScript();
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int
removeScript(
int
overlay,
int
idx,
scriptInstanceStruct
* headPtr);
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uint8 *attacheNewScriptToTail(
scriptInstanceStruct
*scriptHandlePtr, int16 overlayNumber, int16 param, int16 arg0, int16 arg1, int16 arg2, scriptTypeEnum scriptType);
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void
manageScripts(
scriptInstanceStruct
* scriptHandle);
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}
// End of namespace Cruise
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#endif
Cruise::scriptInstanceStruct
Definition:
script.h:34
Cruise
Definition:
actor.h:25
engines
cruise
script.h
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