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debug.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_D_DEBUG
28 #define ICB_D_DEBUG
29 
30 #include "engines/icb/p4_generic.h"
31 #include "engines/icb/common/px_string.h"
32 #include "engines/icb/common/px_array.h"
33 #include "engines/icb/debug_pc.h"
34 
35 namespace ICB {
36 
37 extern bool8 terminate_debugging;
38 
39 // This flag indicates whether or not the debug simulated feature is activated or not.
40 extern bool8 debug_auto_save;
41 
42 // And this controls how frequently the autosave gets done.
43 #define DEBUG_AUTO_SAVE_SKIP_CYCLES 10
44 
45 #define EXCEPTION_LOG "exception_log.txt"
46 
47 #define PXTRY
48 #define PXCATCH if (0) {
49 #define PXENDCATCH }
50 
51 // headup switch stub mode
52 void Headup_debug_switcher();
53 void Reset_headup_switcher();
54 
55 } // End of namespace ICB
56 
57 #endif // #ifndef D_DEBUG
Definition: actor.h:32