ScummVM API documentation
te_3d_texture_tinygl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
23#define TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
24
25#if defined(USE_TINYGL)
26
27#include "tetraedge/te/te_3d_texture.h"
28
29namespace Tetraedge {
30
31class Te3DTextureTinyGL : public Te3DTexture {
32public:
33 Te3DTextureTinyGL();
34 virtual ~Te3DTextureTinyGL();
35
36 void bind() const override;
37 void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) override;
38 void create() override;
39 void destroy() override;
40 void forceTexData(uint gltexture, uint xsize, uint ysize) override;
41
42 bool load(const TeImage &img) override;
43
44 static void unbind();
45 bool unload() override;
46 void update(const TeImage &img, uint xoff, uint yoff) override;
47
48 void writeTo(Graphics::Surface &surf) override;
49
50private:
51 uint _glTexture;
52 //uint _glPixelFormat;
53
54};
55
56} // end namespace Tetraedge
57
58#endif // USE_TINYGL
59
60#endif // TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
Definition: surface.h:67