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te_3d_texture_tinygl.h
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21 
22 #ifndef TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
23 #define TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
24 
25 #if defined(USE_TINYGL)
26 
27 #include "tetraedge/te/te_3d_texture.h"
28 
29 namespace Tetraedge {
30 
31 class Te3DTextureTinyGL : public Te3DTexture {
32 public:
33  Te3DTextureTinyGL();
34  virtual ~Te3DTextureTinyGL();
35 
36  void bind() const override;
37  void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) override;
38  void create() override;
39  void destroy() override;
40  void forceTexData(uint gltexture, uint xsize, uint ysize) override;
41 
42  bool load(const TeImage &img) override;
43 
44  static void unbind();
45  bool unload() override;
46  void update(const TeImage &img, uint xoff, uint yoff) override;
47 
48  void writeTo(Graphics::Surface &surf) override;
49 
50 private:
51  uint _glTexture;
52  //uint _glPixelFormat;
53 
54 };
55 
56 } // end namespace Tetraedge
57 
58 #endif // USE_TINYGL
59 
60 #endif // TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
Definition: detection.h:27
Definition: surface.h:67