ScummVM API documentation
static_string.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/str.h"
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#include "common/system.h"
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namespace
Hpl1 {
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class
StaticString
{
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public
:
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constexpr
StaticString
(
const
char
*str) : _str(str) {
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}
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const
char
*c_str()
const
{
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return
_str;
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}
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operator
Common::String
() {
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return
_str;
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}
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private
:
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const
char
*_str =
""
;
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};
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inline
bool
operator==(
const
StaticString
&lhs,
const
StaticString
&rhs) {
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return
scumm_stricmp(lhs.c_str(), rhs.c_str()) == 0;
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}
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inline
bool
operator<(
const
StaticString &lhs,
const
StaticString &rhs) {
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return
scumm_stricmp(lhs.c_str(), rhs.c_str()) < 0;
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}
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}
// namespace Hpl1
Common::String
Definition:
str.h:59
Hpl1::StaticString
Definition:
static_string.h:27
engines
hpl1
static_string.h
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