ScummVM API documentation
camera.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_CAMERA_H
23 #define MADS_CAMERA_H
24 
25 #include "mads/nebular/core/scene.h"
26 #include "mads/nebular/core/player.h"
27 #include "mads/nebular/core/camera.h"
28 
29 namespace MADS {
30 namespace Nebular {
31 
32 class RexNebularEngine;
33 
34 class Camera {
35 private:
36  RexNebularEngine *_vm;
37 
38 public:
39  bool _panAllowedFl;
40  bool _activeFl;
41  bool _currentFrameFl;
42  bool _manualFl;
43 
44  int _speed;
45  int _rate;
46  int _target;
47  int _distOffCenter;
48  int _startTolerance;
49  int _endTolerance;
50  int _direction;
51  uint32 _timer;
52 
54 
55  void camPanTo(int target);
56  bool camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size);
57  void setDefaultPanX();
58  void setDefaultPanY();
59 };
60 
61 } // namespace Nebular
62 } // namespace MADS
63 
64 #endif
Definition: nebular.h:51
Definition: camera.h:34
Definition: sound_manager.h:38