ScummVM API documentation
MADS::MADSV2::Phantom::Rooms::Scratch Struct Reference

Public Attributes

int16 sprite [15]
 
int16 sequence [15]
 
int16 animation [4]
 
int16 brie_calling_position
 
int16 brie_chandelier_position
 
int16 brie_calling_frame
 
int16 brie_chandelier_frame
 
int16 talk_count
 
int16 start_sitting_down
 
int16 dynamic_brie
 
int16 dynamic_brie_2
 
int16 execute_chan
 
int16 execute_wipe
 
int16 start_walking
 
int16 start_walking_0
 
int16 anim_0_running
 
int16 anim_1_running
 
int16 converse_counter
 
int16 prompt_1
 
int16 prompt_2
 
int16 prompt_3
 
int16 prompt_4
 
int16 prompt_5
 
int16 floor_r_1
 
int16 floor_r_2
 
int16 floor_l_1
 
int16 floor_l_2
 
int16 man
 
int16 jacques_frame
 
int16 jacques_action
 
int16 jacques_talk_count
 
int16 just_did_option
 
int16 anim_2_running
 
int16 anim_3_running
 
int16 anim_4_running
 
int16 anim_5_running
 
int16 anim_6_running
 
int16 top_of_stand
 
int16 frame_guard
 
int16 stairs_frame
 
int16 climb_thru
 
int16 sit_on_it
 
int16 get_ready_she_leave
 
int16 get_ready_he_leave
 
int16 wants_to_talk
 
int16 wants_to_get_up
 
int16 sitting_up
 
int16 rich_action
 
int16 rich_frame
 
int16 raoul_action
 
int16 raoul_frame
 
int16 daae_walk_action
 
int16 daae_walk_frame
 
int16 couple_action
 
int16 couple_frame
 
int16 rich_talk_count
 
int16 couple_he_talk_count
 
int16 couple_she_talk_count
 
int16 couple_look_rich_count
 
int16 wants_to_stand_up
 
int16 last_player_step
 
int16 column_prop
 
int16 dynamic_sandbag
 
int16 char_action
 
int16 char_frame
 
int16 char_talk_count
 
int16 char_shut_up_count
 
int16 dynamic_char
 
int16 prev_shut_up_frame
 
int16 max_talk_count
 
int16 did_raise_hand
 
int16 on_floor
 
int16 delete_axe
 
int16 listen_frame
 
int16 listen_action
 
int16 it_is_closed
 
int16 dynamic_julie
 
int16 julie_frame
 
int16 julie_action
 
int16 julie_talk_count
 
int16 raoul_talk_count
 
int16 display_wait
 
int16 chris_daae_dynamic
 
int16 chris_flor_dynamic
 
int16 standing_talking
 
int16 day_wants_to_talk
 
int16 music_is_playing
 
int16 right_after_kiss
 
int16 prevent_1
 
int16 prevent_2
 
int16 raoul_is_up
 
int16 arms_are_out
 
int16 day_frame
 
int16 day_action
 
int16 day_talk_count
 
int16 stand_talk_count
 
int16 florent_frame
 
int16 florent_action
 
int16 florent_talk_count
 
int16 seller_frame
 
int16 seller_action
 
int16 seller_talk_count
 
int16 want_to_hold
 
int16 usher_action
 
int16 usher_frame
 
int16 usher_talk_count
 
int16 degas_action
 
int16 degas_frame
 
int16 prevent
 
int16 chandelier_base [5]
 
int16 dyn_chandeliers [5]
 
int16 gave
 
int16 brie_action
 
int16 brie_frame
 
int16 brie_talk_count
 
int16 daae_action
 
int16 daae_frame
 
int16 daae_talk_count
 
int16 show_note
 
int16 keep_raoul_down
 
int16 florent_is_gone
 
int16 prevent_3
 
int16 end_of_game
 
int16 flor_action
 
int16 flor_frame
 
int16 giry_frame
 
int16 giry_action
 
int16 giry_talk_count
 
int16 no_hold
 
int16 give_ticket
 
int16 middle_direction
 
int16 top_left_frame
 
int16 top_right_frame
 
int16 middle_left_frame
 
int16 middle_middle_frame
 
int16 middle_right_frame
 
int16 bottom_left_frame
 
int16 bottom_middle_frame
 
int16 bottom_right_frame
 
int16 dynamic_light
 
int16 dynamic_sand
 
int16 guard
 
int16 dynamic_hemp
 
int16 raoul_look_count
 
int16 raoul_fight_frame
 
int16 raoul_fight_action
 
int16 raoul_fight_talk_count
 
int16 phantom_frame
 
int16 phantom_action
 
int16 unmask_frame
 
int16 unmask_action
 
int16 unmask
 
int16 boat_action
 
int16 boat_frame
 
int16 chris_talk_count
 
word message_1
 
word message_2
 
int16 multiplane_base [4]
 
int16 lake_frame
 
int16 frame_is_here
 
int16 dyn_red
 
int16 dyn_green
 
int16 dyn_blue
 
int16 dyn_yellow
 
int16 frame_here_for_taking
 
byte puzzle_picture [16]
 
byte puzzle_sprite [16]
 
byte fire_1_on
 
byte fire_2_on
 
byte fire_3_on
 
byte fire_4_on
 
int8 panel_pushed
 
byte turning_panel
 
byte yippie
 
byte message_stage
 
byte room_getting_hotter
 
byte interim_y
 
int16 interim_x
 
int16 puzzle_sequence [16]
 
CycleList cycle_list [9]
 
RGBcolor * cycle_color [9]
 
byte * cycle_pointer
 
int16 cycle_bookkeep
 
int16 cycle_stage
 
uint32 hot_clock
 
uint32 hot_timer
 
uint32 death_timer
 
int16 music_choice
 
int16 input_count
 
int16 play_count
 
int16 fire_breath
 
int16 chair_action
 
int16 chair_frame
 
int16 play_action
 
int16 play_frame
 
int16 phan_action
 
int16 phan_frame
 
int16 death_count
 
int16 both_action
 
int16 both_frame
 
int16 both_talk_count
 
int16 part_action
 
int16 part_frame
 
int16 part_talk_count
 
int16 made_it_past_106
 
int16 leave_room
 
int16 they_parted
 
int16 ascending
 

The documentation for this struct was generated from the following files: