ScummVM API documentation
section3_room.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION3_ROOM_H
23 #define M4_BURGER_ROOMS_SECTION3_ROOM_H
24 
25 #include "m4/burger/rooms/room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Section3Room : public Rooms::Room {
32 private:
33  const char *_digiName = nullptr;
34 
35 protected:
36  int _digiVolume = 0;
37 
38  virtual const char *getDigi() {
39  return nullptr;
40  }
41 
42  void set_palette_brightness(int start, int finish, int percent);
43  void set_palette_brightness(int percent);
44 
45 public:
46  Section3Room() : Rooms::Room() {}
47  virtual ~Section3Room() {}
48 
49  void preload() override;
50  void setupDigi();
51 };
52 
53 } // namespace Rooms
54 } // namespace Burger
55 } // namespace M4
56 
57 #endif
Definition: room.h:38
Definition: database.h:28
Definition: section3_room.h:31