ScummVM API documentation
section3_room.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION3_ROOM_H
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#define M4_BURGER_ROOMS_SECTION3_ROOM_H
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#include "m4/burger/rooms/room.h"
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namespace
M4
{
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namespace
Burger {
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namespace
Rooms {
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class
Section3Room
:
public
Rooms::Room
{
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private
:
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const
char
*_digiName =
nullptr
;
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protected
:
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int
_digiVolume = 0;
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virtual
const
char
*getDigi() {
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return
nullptr
;
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}
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void
set_palette_brightness(
int
start,
int
finish,
int
percent);
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void
set_palette_brightness(
int
percent);
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public
:
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Section3Room
() :
Rooms::Room
() {}
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virtual
~
Section3Room
() {}
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void
preload()
override
;
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void
setupDigi();
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};
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}
// namespace Rooms
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}
// namespace Burger
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}
// namespace M4
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#endif
M4::Burger::Rooms::Room
Definition:
room.h:38
M4
Definition:
database.h:28
M4::Burger::Rooms::Section3Room
Definition:
section3_room.h:31
engines
m4
burger
rooms
section3
section3_room.h
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