animDisplayingFrame (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
animVolume (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
direction (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
disc (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
haveIdleAnimationLoop (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
havePendingPostSwapScreenReset (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
idleAnimNum (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
idleFirstFrame (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
idleLastFrame (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
inventory (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
loadedAnimation (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
musicActive (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
musicMuteDisabled (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
musicTrack (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
musicVolume (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
randomAmbientSounds (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
roomNumber (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
SaveGameSwappableState() (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
scoreSection (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
scoreTrack (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
screenNumber (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |
sounds (defined in VCruise::SaveGameSwappableState) | VCruise::SaveGameSwappableState | |