_activeMonsterNum (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_advanceIndex (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_allowAttack (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_allowCast (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_allowFight (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_allowShoot (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_attackAttr1 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_attackAttr2 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_attackerLevel (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_attackersCount (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_attackMessage (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_bounds (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_children (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_colorsNum (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
_currentChar (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_damage (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
_destAC (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_destCharCtr (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_destMonsterNum (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_displayedDamage (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
_divineInterventionUsed (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_fontReduced (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
_handicap (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_handicapDelta (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_handicapMonsters (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_handicapParty (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_handicapThreshold (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_innerBounds (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_isShooting (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_lines (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
_message (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_mode (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monsterAttackStyle (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monsterIndex (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monsterName (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monsterP (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monstersCount (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monstersDestroyedCtr (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monsterShootingCtr (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monstersRegenerate (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_monstersResistSpells (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_name (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_needsRedraw (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_numberOfTimes (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_parent (defined in MM::MM1::UIElement) | MM::MM1::UIElement | protected |
_partyIndex (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_remainingMonsters (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
_roundNum (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_spellMonsterCount (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_symbolPos (defined in MM::MM1::ViewsEnh::ScrollView) | MM::MM1::ViewsEnh::ScrollView | protected |
_textPos (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
_timesHit (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_totalExperience (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_treasureFlags (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_turnUndeadUsed (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_val1 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_val6 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_val7 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
_val9 (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
acidRain() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
add(const Common::String &msg) | MM::MM1::Game::SpellsMonsters | inlineprotected |
add(char c) (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | inlineprotected |
addAttackDamage() | MM::MM1::Game::Combat | protected |
addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, const Common::KeyState &key, bool halfSize=false) | MM::MM1::ViewsEnh::ScrollView | |
addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, KeybindingAction action, bool halfSize=false) | MM::MM1::ViewsEnh::ScrollView | |
addButton(const Common::Rect &r, const Common::KeyState &key) | MM::MM1::ViewsEnh::ScrollView | |
addButton(const Common::Rect &r, KeybindingAction action) | MM::MM1::ViewsEnh::ScrollView | |
addCharName() | MM::MM1::Game::SpellsMonsters | protected |
addView(UIElement *ui) | MM::MM1::UIElement | |
addView(const Common::String &name) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
addView() (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
attack() | MM::MM1::Game::Combat | protected |
attackMonster(int monsterNum) (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
attackMonsterPhysical() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
attackMonsterShooting() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
block() | MM::MM1::Game::Combat | protected |
cancelDelay() | MM::MM1::UIElement | inlineprotected |
canMonsterCast() const override | MM::MM1::Game::Combat | protectedvirtual |
cast() | MM::MM1::Game::Combat | protected |
castMonsterSpell(const Common::String &monsterName, int spellNum) | MM::MM1::Game::SpellsMonsters | |
CHAR_ATTACKS enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
checkLeftWall() | MM::MM1::Game::Combat | protected |
checkMonsterActions() | MM::MM1::Game::Combat | protected |
checkMonsterSpells() | MM::MM1::Game::Combat | protected |
checkParty() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
checkRightWall() | MM::MM1::Game::Combat | protected |
clear() | MM::MM1::Game::Combat | protected |
clearArrays() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
clearButtons() | MM::MM1::ViewsEnh::ScrollView | inline |
close() | MM::MM1::UIElement | virtual |
Combat() (defined in MM::MM1::ViewsEnh::Combat) | MM::MM1::ViewsEnh::Combat | |
combatDone() override | MM::MM1::ViewsEnh::Combat | protectedvirtual |
combatLoop(bool checkMonstersFirst=false) | MM::MM1::Game::Combat | protected |
damageType1() | MM::MM1::Game::SpellsMonsters | protected |
damageType2() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
damageType3() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
damageType4() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
damageType5() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
damageType6() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
damageType7() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
DEFEATED_MONSTERS enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
defeatedMonsters() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
delayFrames(uint frames) | MM::MM1::UIElement | protected |
delaySeconds(uint seconds) | MM::MM1::UIElement | protected |
disableAttacks() | MM::MM1::ViewsEnh::Combat | |
disintegration() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
dispelParty() override | MM::MM1::Game::Combat | protectedvirtual |
displaySpellResult(const InfoMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
divineIntervention() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
draw() override | MM::MM1::ViewsEnh::Combat | virtual |
drawButtons() | MM::MM1::ViewsEnh::ScrollView | protected |
drawGraphic(int gfxNum) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
endDelay() | MM::MM1::UIElement | protected |
exchangeWith(int charNum) | MM::MM1::Game::Combat | protected |
FIGHT_WHICH enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
fightMonster(int monsterNum) | MM::MM1::Game::Combat | protected |
fill() | MM::MM1::ViewsEnh::ScrollView | protected |
findView(const Common::String &name) | MM::MM1::UIElement | virtual |
fingerOfDeath() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
fireball() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
focus() | MM::MM1::UIElement | |
frame() | MM::MM1::ViewsEnh::ScrollView | protected |
getBounds() const | MM::MM1::UIElement | inline |
getButtonAt(const Common::Point &pos) | MM::MM1::ViewsEnh::ScrollView | protected |
getButtonCount() const | MM::MM1::ViewsEnh::ScrollView | inlineprotected |
getLineBounds(int line1, int line2) const (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inlineprotected |
getMonsterIndex() const override | MM::MM1::Game::Combat | inlineprotectedvirtual |
getMonsterSpellMessage() const | MM::MM1::Game::SpellsMonsters | inline |
getName() const | MM::MM1::UIElement | inline |
MM::getRandomNumber(int minNumber, int maxNumber) | MM::MM1::UIElement | |
getRandomNumber(int maxNumber) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
MM::MM1::Game::Combat::getRandomNumber(int minNumber, int maxNumber) | MM::MM1::Game::GameLogic | static |
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic) | MM::MM1::Game::GameLogic | static |
getStringWidth(const Common::String &str) | MM::MM1::ViewsEnh::TextView | protected |
getSurface() const | MM::MM1::UIElement | |
Handicap enum name (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
HANDICAP_EVEN enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
HANDICAP_MONSTER enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
HANDICAP_PARTY enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
handlePartyDamage() | MM::MM1::Game::SpellsMonsters | protected |
holyWord() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
identifyMonster() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
INFILTRATION enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
isButtonEnabled(int buttonNum) const | MM::MM1::ViewsEnh::ScrollView | inline |
isCharAffected() const | MM::MM1::Game::SpellsMonsters | protected |
isDelayActive() const | MM::MM1::UIElement | inlineprotected |
isFocused() const (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
iterateMonsters1() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
iterateMonsters2() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
lightningBolt() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
loadMonsters() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
makeRoom() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
Mode enum name (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
MONSTER_ADVANCES enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
MONSTER_ATTACK enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
MONSTER_FLEES enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
MONSTER_SPELL enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
MONSTER_WANDERS enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
monsterAction() | MM::MM1::Game::Combat | protected |
monsterAdvances() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
monsterAttackInner() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
monsterAttackRandom() | MM::MM1::Game::Combat | protected |
monsterAttackShooting() | MM::MM1::Game::Combat | protected |
monsterChanges() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
monsterIndexOf() | MM::MM1::Game::Combat | protected |
MONSTERS_AFFECTED enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
monsterSetPtr(int monsterNum) | MM::MM1::Game::Combat | protected |
monsterTouch(Common::String &line) | MM::MM1::Game::Combat | protected |
monsterTouch(uint index, Common::String &line) (defined in MM::MM1::Game::MonsterTouch) | MM::MM1::Game::MonsterTouch | |
moveMonsters() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
msgAction(const ActionMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
msgDrawGraphic(const DrawGraphicMessage &e) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inlineprotectedvirtual |
msgFocus(const FocusMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
msgGame(const GameMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
msgHeader(const HeaderMessage &e) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inlineprotectedvirtual |
msgInfo(const InfoMessage &e) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inlineprotectedvirtual |
msgKeypress(const KeypressMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
msgMouseDown(const MouseDownMessage &msg) override | MM::MM1::ViewsEnh::ScrollView | virtual |
msgMouseUp(const MouseUpMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
msgUnfocus(const UnfocusMessage &msg) override | MM::MM1::ViewsEnh::Combat | virtual |
needsRedraw() const | MM::MM1::UIElement | inline |
newLine() | MM::MM1::ViewsEnh::TextView | protected |
NEXT_ROUND enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
nextRound() | MM::MM1::Game::Combat | protected |
nextRound2() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
nextRound3() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
NO_EFFECT enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
open() (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
paralyze() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
proc2() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
proc9() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | protected |
redraw() | MM::MM1::UIElement | |
removeButtons(int start, int end=-2) | MM::MM1::ViewsEnh::ScrollView | |
removeDeadMonsters() | MM::MM1::Game::Combat | protected |
removeMonster() override (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protectedvirtual |
replaceView(UIElement *ui, bool replaceAllViews=false) | MM::MM1::UIElement | |
replaceView(const Common::String &name, bool replaceAllViews=false) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
resetDestMonster() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
resetSelectedButton() | MM::MM1::ViewsEnh::ScrollView | |
retreat() | MM::MM1::Game::Combat | protected |
ScrollView(const Common::String &name) (defined in MM::MM1::ViewsEnh::ScrollView) | MM::MM1::ViewsEnh::ScrollView | |
ScrollView(const Common::String &name, UIElement *owner) (defined in MM::MM1::ViewsEnh::ScrollView) | MM::MM1::ViewsEnh::ScrollView | |
SELECT_OPTION enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
selectMonsterTarget() | MM::MM1::Game::Combat | protected |
selectTreasure() | MM::MM1::Game::Combat | protected |
selectTreasure2(int index) (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
send(const Common::String &viewName, const FocusMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const FocusMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const UnfocusMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const UnfocusMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const KeypressMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const KeypressMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const MouseDownMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const MouseDownMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const MouseUpMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const MouseUpMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const ActionMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const ActionMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const GameMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const GameMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const HeaderMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const HeaderMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const InfoMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const InfoMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const Common::String &viewName, const DrawGraphicMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
send(const DrawGraphicMessage &msg) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inline |
setBounds(const Common::Rect &r) | MM::MM1::UIElement | inlinevirtual |
setButtonEnabled(int buttonNum, bool enabled) | MM::MM1::ViewsEnh::ScrollView | inline |
setButtonPos(int buttonNum, const Common::Point &pos) | MM::MM1::ViewsEnh::ScrollView | inline |
setCondition(byte newCondition) | MM::MM1::Game::SpellsMonsters | protected |
setMode(Mode newMode) override | MM::MM1::ViewsEnh::Combat | protectedvirtual |
setReduced(bool flag) | MM::MM1::ViewsEnh::TextView | inline |
setTextColor(byte col) | MM::MM1::ViewsEnh::TextView | protected |
setTreasure() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
setupAttackersCount() | MM::MM1::Game::Combat | protected |
setupCanAttacks() | MM::MM1::Game::Combat | protected |
setupHandicap() | MM::MM1::Game::Combat | protected |
shootMonster(int monsterNum) (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
slow() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
SPELL_RESULT enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | |
splitLines(const Common::String &str, int firstLineWidth=-1) | MM::MM1::ViewsEnh::TextView | protected |
subtractDamageFromChar() override | MM::MM1::Game::Combat | protectedvirtual |
summonLightning() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
TextView(const Common::String &name) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | |
TextView(const Common::String &name, UIElement *owner) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | |
tick() | MM::MM1::UIElement | virtual |
timeout() override | MM::MM1::ViewsEnh::Combat | virtual |
turnUndead() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
UIElement(const Common::String &name, UIElement *uiParent) (defined in MM::MM1::UIElement) | MM::MM1::UIElement | |
updateHighestLevel() | MM::MM1::Game::Combat | protected |
updateMonsterStatus() | MM::MM1::Game::Combat | protected |
use() | MM::MM1::Game::Combat | protected |
WAITS_FOR_OPENING enum value (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | protected |
weaken() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
web() (defined in MM::MM1::Game::Combat) | MM::MM1::Game::Combat | |
writeChar(unsigned char c) | MM::MM1::ViewsEnh::TextView | protected |
writeChar(int x, int y, unsigned char c) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
writeLine(int lineNum, const Common::String &str, TextAlign align=ALIGN_LEFT, int xp=0) | MM::MM1::ViewsEnh::TextView | protected |
writeNumber(int val) | MM::MM1::ViewsEnh::TextView | protected |
writeNumber(int x, int y, int val) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
writeString(const Common::String &str, TextAlign align=ALIGN_LEFT) | MM::MM1::ViewsEnh::TextView | protected |
writeString(int x, int y, const Common::String &str, TextAlign align=ALIGN_LEFT) (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | protected |
writeSymbol(int symbolId) | MM::MM1::ViewsEnh::ScrollView | protected |
~Combat() | MM::MM1::ViewsEnh::Combat | inlinevirtual |
~MonsterTouch() (defined in MM::MM1::Game::MonsterTouch) | MM::MM1::Game::MonsterTouch | inlinevirtual |
~ScrollView() (defined in MM::MM1::ViewsEnh::ScrollView) | MM::MM1::ViewsEnh::ScrollView | inlinevirtual |
~SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters) | MM::MM1::Game::SpellsMonsters | inlinevirtual |
~TextView() (defined in MM::MM1::ViewsEnh::TextView) | MM::MM1::ViewsEnh::TextView | inlinevirtual |
~UIElement() (defined in MM::MM1::UIElement) | MM::MM1::UIElement | inlinevirtual |