23#ifndef MADS_DETECTION_H
24#define MADS_DETECTION_H
26#include "engines/advancedDetector.h"
32 GType_Dragonsphere = 1,
39 GF_BONUS_DISK = 1 << 1
43 AD_GAME_DESCRIPTION_HELPERS(desc);
51#define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1
52#define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2
53#define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3
54#define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4
57#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5
60#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS6
62#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS7
64#define GAMEOPTION_ORIGINAL_MAC_MENUS GUIO_GAMEOPTIONS8
65#define GAMEOPTION_PAS GUIO_GAMEOPTIONS9
66#define GAMEOPTION_RESTORE_PHANTOM_MAIN_MENU_CONTENT GUIO_GAMEOPTIONS10
Definition: advancedDetector.h:164
Definition: detection.h:42