1429"C2""Various engine improvements and code fixes",
1430"C0""Stefano Musumeci",
1431"C2""TinyGL engine support",
1432"",
1433"C1""Stark",
1434"C0""Bartosz Dudziak",
1435"C2""Various engine improvements and code fixes",
1436"C0""Matthew Hoops",
1437"C2""ADPCM decoder",
1438"C0""Pawe\305\202 Ko\305\202odziejski",
1439"C2""Various engine code fixes",
1440"C0""Awad Mackie",
1441"C2""Few fixes to engine",
1442"C0""Marius Ioan Orban",
1443"C2""Code fix",
1444"C0""Vincent Pelletier",
1445"C2""Raw sound support",
1446"C0""Jordi Vilalta Prat",
1447"C2""Initial engine contributor",
1448"C0""Scott Thomas",
1449"C2""Initial engine author",
1450"C0""Will Thomson",
1451"C2""Few fixes to engine",
1452"C0""Faalagorn",
1453"C2""Few code improvements",
1454"C0""orangeforest11",
1455"C2""Few engine improvements",
1456"",
1457"",
1458"C0""And to all the contributors, users, and beta testers we've missed. Thanks!",
1459"C0""",
1460"",
1461"C1""Special thanks to",
1462"",
1463"C0""Daniel Balsom",
1464"C2""For the original Reinherit (SAGA) code",
1465"C0""Sander Buskens",
1466"C2""For his work on the initial reversing of Monkey2",
1467"C0""Dean Beeler",
1468"C2""For the original MT-32 emulator",
1469"C0""Kevin Carnes",
1470"C2""For Scumm16, the basis of ScummVM's older gfx codecs",
1471"C0""Curt Coder",
1472"C2""For the original TrollVM (preAGI) code",
1473"C0""Patrick Combet",
1474"C2""For the original Gobliiins ADL player",
1475"C0""Ivan Dubrov",
1476"C2""For contributing the initial version of the Gobliiins engine",
1477"C0""Henrik Engqvist",
1478"C2""For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space",
1479"C0""DOSBox Team",
1480"C2""For their awesome OPL2 and OPL3 emulator",
1481"C0""Yusuke Kamiyamane",
1482"C2""For contributing some GUI icons",
1483"C0""Till Kresslein",
1484"C2""For design of modern ScummVM GUI",
1485"C0""Jezar Wakefield",
1486"C2""For his freeverb filter implementation",
1487"C0""Jim Leiterman",
1488"C2""Various info on his FM-TOWNS/Marty SCUMM ports",
1489"C0""Lloyd Rosen",
1490"C2""For deep tech details about C64 Zak & MM",
1491"C0""Sarien Team",
1492"C2""Original AGI engine code",
1493"C0""Jimmi Th\303\270gersen",
1494"C2""For ScummRev, and much obscure code/documentation",
1495"C0""Tristan Matthews",
1496"C2""For additional work on the original MT-32 emulator",
1497"C0""James Woodcock",
1498"C2""Soundtrack enhancements",
1499"C0""Anton Yartsev",
1500"C2""For the original re-implementation of the Z-Vision engine",
1501"C0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
1502"C0""",
1503"C0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
1504"C0""",
1505"C0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth, for sharing the source of The Labyrinth of Time and for always replying promptly to our questions.",
1506"C0""",
1507"C0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
1508"C0""",
1509"C0""Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us.",
1510"C0""",
1511"C0""John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us.",
1512"C0""",
1513"C0""Emilio de Paz Arag\303\263n from Alcachofa Soft for sharing the source code of Drascula: The Vampire Strikes Back with us and his generosity with freewaring the game.",
1514"C0""",
1515"C0""David P. Gray from Gray Design Associates for sharing the source code of the Hugo trilogy.",
1516"C0""",
1517"C0""The mindFactory team for writing Broken Sword 2.5, a splendid fan-made sequel, and for sharing the source code with us.",
1518"C0""",
1519"C0""Neil Dodwell and David Dew from Creative Reality for providing the source of Dreamweb and for their tremendous support.",
1520"C0""",
1521"C0""Janusz Wi\305\233niewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon for providing full source code for So\305\202tys and Sfinx and letting us redistribute the games.",
1522"C0""",
1523"C0""Jan Nedoma for providing the sources to the Wintermute-engine, and for his support while porting the engine to ScummVM.",
1524"C0""",
1525"C0""Bob Bell, David Black, Michel Kripalani, and Tommy Yune from Presto Studios for providing the source code of The Journeyman Project: Pegasus Prime and The Journeyman Project 2: Buried in Time.",
1526"C0""",
1527"C0""Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and Vasyl Tsvirkunov of Electronic Arts for providing the source code of the two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry Duncan for their tenacious efforts to recover the sources.",
1528"C0""",
1529"C0""John Romero for sharing the source code of Hyperspace Delivery Boy! with us.",
1530"C0""",
1531"C0""Steffen Dingel for sharing the source code of the Mission Supernova game with us.",
1532"C0""",
1533"C0""The LUA developers, for creating a nice compact script interpreter.",
1534"C0""",
1535"C0""Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.",
1536"C0""",
1537"C0""Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.",
1538"C0""",
1539"C0""Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from.",
1540"C0""",
1541"C0""Fabrizio Lagorio from Trecision S.p.A., for finding and providing the source code of many of their games.",