ScummVM API documentation
gamewidget.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MUTATIONOFJB_GAMEWIDGET_H
23#define MUTATIONOFJB_GAMEWIDGET_H
24
25#include "mutationofjb/widgets/widget.h"
26
27namespace MutationOfJB {
28
29class GameWidget;
30struct Door;
31struct Static;
32
34public:
35 virtual ~GameWidgetCallback() {}
36 virtual void onGameDoorClicked(GameWidget *, Door *door) = 0;
37 virtual void onGameStaticClicked(GameWidget *, Static *stat) = 0;
38 virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
39};
40
41class GameWidget : public Widget {
42public:
43 enum {
44 GAME_NORMAL_AREA_WIDTH = 320,
45 GAME_NORMAL_AREA_HEIGHT = 139,
46 GAME_FULL_AREA_WIDTH = 320,
47 GAME_FULL_AREA_HEIGHT = 200
48 };
49
50 enum DirtyFlags {
51 DIRTY_AFTER_SCENE_CHANGE = 1 << 1,
52 DIRTY_MAP_SELECTION = 1 << 2
53 };
54
56 void setCallback(GameWidgetCallback *callback) {
57 _callback = callback;
58 }
59
60 void handleEvent(const Common::Event &) override;
61
62 void clearState();
63protected:
64 void draw(Graphics::ManagedSurface &) override;
65
66private:
76 void handleNormalScene(const Common::Event &event);
77
87 void handleMapScene(const Common::Event &event);
88
89 uint8 _currentMapObjectId;
90 uint8 _nextMapObjectId;
91 GameWidgetCallback *_callback;
92};
93
94}
95
96#endif
Definition: str.h:59
Definition: managed_surface.h:51
Definition: gamewidget.h:33
Definition: gamewidget.h:41
Definition: guiscreen.h:45
Definition: widget.h:40
Definition: events.h:218
Definition: gamedata.h:51
Definition: gamedata.h:213