ScummVM API documentation
strings.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_STRINGS_H
23#define LURE_STRINGS_H
24
25#include "lure/luredefs.h"
26#include "lure/memory.h"
27
28namespace Lure {
29
31public:
32 uint8 _numBits;
33 uint32 _sequence;
34 char _ascii;
35
36 CharacterEntry(uint8 numBits, uint32 sequence, char ascii): _numBits(numBits),
37 _sequence(sequence), _ascii(ascii) {}
38};
39
40#define MAX_NUM_CHARS 218
41
43private:
44 MemoryBlock *_strings[3];
45 MemoryBlock *_names;
46 CharacterEntry *_chars[MAX_NUM_CHARS];
47 uint8 _numChars;
48 byte *_srcPos;
49 byte *_stringTable;
50 byte _bitMask;
51
52 void add(const char *sequence, char ascii);
53 bool initPosition(uint16 stringId);
54 char readCharacter();
55 byte readBit();
56public:
57 StringData();
59 static StringData &getReference();
60
61 void getString(uint16 stringId, char *dest, const char *hotspotName, const char *characterName,
62 int hotspotArticle = 0, int characterArticle = 0);
63 void getString(uint16 stringId, char *dest) {
64 getString(stringId, dest, NULL, NULL);
65 }
66 char *getName(uint8 nameIndex);
67};
68
69} // namespace Lure
70
71#endif
Definition: strings.h:30
Definition: memory.h:31
Definition: strings.h:42
Definition: animseq.h:27