ScummVM API documentation
boxes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_BOXES_H
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#define SCUMM_BOXES_H
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#include "common/rect.h"
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namespace
Scumm
{
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#define SIZEOF_BOX_V0 5
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#define SIZEOF_BOX_V2 8
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#define SIZEOF_BOX_V3 18
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#define SIZEOF_BOX 20
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#define SIZEOF_BOX_V8 52
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typedef
enum
{
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kBoxXFlip = 0x08,
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kBoxYFlip = 0x10,
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kBoxIgnoreScale = 0x20,
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kBoxPlayerOnly = 0x20,
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kBoxLocked = 0x40,
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kBoxInvisible = 0x80
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} BoxFlags;
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struct
BoxCoords
{
/* Box coordinates */
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Common::Point
ul;
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Common::Point
ur;
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Common::Point
ll;
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Common::Point
lr;
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};
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int
getClosestPtOnBox(
const
BoxCoords
&box,
int
x,
int
y, int16& outX, int16& outY);
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}
// End of namespace Scumm
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#endif
Scumm::BoxCoords
Definition:
boxes.h:44
Common::Point
Definition:
rect.h:45
Scumm
Definition:
actor.h:30
engines
scumm
boxes.h
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