ScummVM API documentation
boxes.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_BOXES_H
23 #define SCUMM_BOXES_H
24 
25 #include "common/rect.h"
26 
27 namespace Scumm {
28 
29 #define SIZEOF_BOX_V0 5
30 #define SIZEOF_BOX_V2 8
31 #define SIZEOF_BOX_V3 18
32 #define SIZEOF_BOX 20
33 #define SIZEOF_BOX_V8 52
34 
35 typedef enum {
36  kBoxXFlip = 0x08,
37  kBoxYFlip = 0x10,
38  kBoxIgnoreScale = 0x20,
39  kBoxPlayerOnly = 0x20,
40  kBoxLocked = 0x40,
41  kBoxInvisible = 0x80
42 } BoxFlags;
43 
44 struct BoxCoords { /* Box coordinates */
45  Common::Point ul;
46  Common::Point ur;
47  Common::Point ll;
48  Common::Point lr;
49 };
50 
51 int getClosestPtOnBox(const BoxCoords &box, int x, int y, int16& outX, int16& outY);
52 
53 } // End of namespace Scumm
54 
55 #endif
Definition: boxes.h:44
Definition: rect.h:45
Definition: actor.h:30