ScummVM API documentation
boxes.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SCUMM_BOXES_H
23
#define SCUMM_BOXES_H
24
25
#include "common/rect.h"
26
27
namespace
Scumm
{
28
29
#define SIZEOF_BOX_V0 5
30
#define SIZEOF_BOX_V2 8
31
#define SIZEOF_BOX_V3 18
32
#define SIZEOF_BOX 20
33
#define SIZEOF_BOX_V8 52
34
35
typedef
enum
{
36
kBoxXFlip = 0x08,
37
kBoxYFlip = 0x10,
38
kBoxIgnoreScale = 0x20,
39
kBoxPlayerOnly = 0x20,
40
kBoxLocked = 0x40,
41
kBoxInvisible = 0x80
42
} BoxFlags;
43
44
struct
BoxCoords
{
/* Box coordinates */
45
Common::Point
ul;
46
Common::Point
ur;
47
Common::Point
ll;
48
Common::Point
lr;
49
};
50
51
int
getClosestPtOnBox(
const
BoxCoords
&box,
int
x,
int
y, int16& outX, int16& outY);
52
53
}
// End of namespace Scumm
54
55
#endif
Scumm::BoxCoords
Definition:
boxes.h:44
Common::Point
Definition:
rect.h:45
Scumm
Definition:
actor.h:30
engines
scumm
boxes.h
Generated on Thu Nov 14 2024 09:20:33 for ScummVM API documentation by
1.8.13