ScummVM API documentation
princess.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
23 #define ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
24 
25 #include "ultima/ultima1/widgets/wench.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class Princess : public Wench {
35 protected:
39  void movement() override;
40 public:
41  DECLARE_WIDGET(Princess)
42 
43 
46  Princess(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
47  Wench(game, map, 22, hitPoints) {}
48 
52  Princess(Ultima1Game *game, Maps::MapBase *map) : Wench(game, map, 22) {}
53 
59  bool subtractHitPoints(uint amount) override;
60 };
61 
62 } // End of namespace Widgets
63 } // End of namespace Ultima1
64 } // End of namespace Ultima
65 
66 #endif
Definition: princess.h:34
Definition: map_base.h:39
Definition: detection.h:27
Definition: wench.h:31
Definition: game.h:42
Princess(Ultima1Game *game, Maps::MapBase *map)
Definition: princess.h:52
bool subtractHitPoints(uint amount) override