ScummVM API documentation
sounddesc.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_SOUND_SOUNDDESC_H
29#define GOB_SOUND_SOUNDDESC_H
30
31#include "common/endian.h"
32
33namespace Gob {
34
35class Resource;
36
37enum SoundType {
38 SOUND_SND,
39 SOUND_WAV,
40 SOUND_ADL
41};
42
43class SoundDesc {
44public:
45 int16 _repCount;
46 int16 _frequency;
47 int16 _flag;
48 int16 _id;
49 byte _mixerFlags;
50
51 SoundDesc();
52 ~SoundDesc();
53
54 void swap(SoundDesc &desc);
55
56 byte *getData() { return _dataPtr; }
57
58 uint32 size() const { return _size; }
59 bool empty() const { return !_dataPtr; }
60 SoundType getType() const { return _type; }
61
62 bool isId(int16 id) const { return _dataPtr && (_id == id); }
63
64 void set(SoundType type, byte *data, uint32 dSize);
65 bool load(SoundType type, byte *data, uint32 dSize);
66 bool load(SoundType type, Resource *resource);
67
68 void free();
69 void convToSigned();
70
71 // Which fade out length to use when the fade starts half-way through?
72 int16 calcFadeOutLength(int16 frequency);
73 uint32 calcLength(int16 repCount, int16 frequency, bool fade);
74
75private:
76 Resource *_resource;
77 byte *_data;
78 byte *_dataPtr;
79 uint32 _size;
80
81 SoundType _type;
82
83 bool loadSND(byte *data, uint32 dSize);
84 bool loadWAV(byte *data, uint32 dSize);
85 bool loadADL(byte *data, uint32 dSize);
86};
87
88} // End of namespace Gob
89
90#endif // GOB_SOUND_SOUNDDESC_H
Definition: resources.h:42
Definition: sounddesc.h:43