This is the complete list of members for Ultima::Nuvie::UseCode, including all inherited members.
actor2_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
actor_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
actor_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
cannot_unready(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
clear_items() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
config (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
data_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
dbg_print_event(UseCodeEvent event, Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
destroy_obj(Obj *obj, uint32 count=0, bool run_usecode=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
drop_obj(Obj *obj, Actor *actor, uint16 x, uint16 y, uint16 qty=0) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
ent_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
game (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
get_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
get_obj_from_container(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
get_running_script() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
has_dropcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_getcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_loadcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_lookcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_movecode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_passcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_readycode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_usecode(Obj *obj, UseCodeEvent ev=0x01) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
has_usecode(Actor *actor, UseCodeEvent ev=0x01) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
init(ObjManager *om, Map *m, Player *p, MsgScroll *ms) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
is_chest(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_closed_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_container(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
is_container(uint16 obj_n, uint8 frame_n) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
is_food(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_locked_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_readable(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
is_script_running() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
is_unlocked_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
items (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
load_obj(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
look_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
map (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
mapcoord_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
message_obj(Obj *obj, CallbackMessage msg, void *msg_data) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
msg_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
obj_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
obj_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
out_of_use_range(Obj *obj, bool check_enemies) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
party (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
pass_obj(Obj *obj, Actor *actor, uint16 x, uint16 y) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
player (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
process_effects(Obj *container_obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
ready_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
script (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
scroll (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
search_container(Obj *obj, bool show_string=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
search_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
set_itemref(sint32 *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(Obj *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(Actor *val, Actor *val2=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(MapCoord *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
sint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
string_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
toggle_frame(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
uint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
use_obj(uint16 x, uint16 y, uint8 z, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
use_obj(Obj *obj, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
use_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
~UseCode() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |