This is the complete list of members for Ultima::Nuvie::UseCode, including all inherited members.
| actor2_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| actor_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| actor_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| cannot_unready(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| clear_items() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| config (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| data_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| dbg_print_event(UseCodeEvent event, Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| destroy_obj(Obj *obj, uint32 count=0, bool run_usecode=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| drop_obj(Obj *obj, Actor *actor, uint16 x, uint16 y, uint16 qty=0) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| ent_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| game (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| get_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| get_obj_from_container(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| get_running_script() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| has_dropcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_getcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_loadcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_lookcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_movecode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_passcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_readycode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_usecode(Obj *obj, UseCodeEvent ev=0x01) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| has_usecode(Actor *actor, UseCodeEvent ev=0x01) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| init(ObjManager *om, Map *m, Player *p, MsgScroll *ms) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| is_chest(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_closed_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_container(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| is_container(uint16 obj_n, uint8 frame_n) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| is_food(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_locked_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_readable(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| is_script_running() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| is_unlocked_door(const Obj *obj) const (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| items (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| load_obj(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| look_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| map (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| mapcoord_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| message_obj(Obj *obj, CallbackMessage msg, void *msg_data) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| msg_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| obj_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| obj_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| out_of_use_range(Obj *obj, bool check_enemies) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| party (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| pass_obj(Obj *obj, Actor *actor, uint16 x, uint16 y) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| player (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| process_effects(Obj *container_obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| ready_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| script (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| scroll (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| search_container(Obj *obj, bool show_string=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| search_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| set_itemref(sint32 *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(Obj *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(Actor *val, Actor *val2=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(MapCoord *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| sint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| string_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| toggle_frame(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| uint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| use_obj(uint16 x, uint16 y, uint8 z, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| use_obj(Obj *obj, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| use_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| ~UseCode() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |