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bball_collision_basketball.h
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21 
22 #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BASKETBALL_H
23 #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BASKETBALL_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/basketball/court.h"
28 #include "scumm/he/basketball/basketball.h"
29 #include "scumm/he/basketball/collision/bball_collision_sphere.h"
30 
31 namespace Scumm {
32 
33 class CBBallCourt;
34 
35 class CCollisionBasketball : public CCollisionSphere {
36 public:
37  CCollisionBasketball() {}
38  ~CCollisionBasketball() {}
39 
40  bool testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court);
41 };
42 
43 } // End of namespace Scumm
44 
45 #endif // ENABLE_HE
46 
47 #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BASKETBALL_H
Definition: actor.h:30