ScummVM API documentation
prop.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef STARK_VISUAL_PROP_H
23 #define STARK_VISUAL_PROP_H
24 
25 #include "math/matrix4.h"
26 #include "math/ray.h"
27 #include "math/vector3d.h"
28 
29 #include "engines/stark/visual/visual.h"
30 #include "engines/stark/gfx/renderentry.h"
31 
32 namespace Stark {
33 
34 namespace Formats {
35 class BiffMesh;
36 }
37 
38 namespace Gfx {
39 class TextureSet;
40 }
41 
42 class VisualProp : public Visual {
43 public:
44  static const VisualType TYPE = Visual::kRendered;
45 
46  VisualProp();
47  ~VisualProp() override;
48 
49  void setModel(Formats::BiffMesh *model);
50  void setTexture(Gfx::TextureSet *texture);
51 
52  bool intersectRay(const Math::Ray &ray, const Math::Vector3d &position, float direction);
53  virtual void render(const Math::Vector3d &position, float direction, const Gfx::LightEntryArray &lights) = 0;
54 
55 protected:
56  Formats::BiffMesh *_model;
57  Gfx::TextureSet *_texture;
58  Math::AABB _boundingBox;
59 
60  Math::Matrix4 getModelMatrix(const Math::Vector3d& position, float direction);
61 };
62 
63 } // End of namespace Stark
64 
65 #endif // STARK_VISUAL_PROP_H
Definition: visual.h:29
Definition: biffmesh.h:59
Definition: array.h:52
Definition: console.h:27
Definition: texture.h:61
Definition: prop.h:42