ScummVM API documentation
interface.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_INTERFACE_H
31 #define LAB_INTERFACE_H
32 
33 #include "common/events.h"
34 
35 namespace Lab {
36 
37 class LabEngine;
38 class Image;
39 
40 struct Button {
41  uint16 _x, _y, _buttonId;
42  Common::KeyCode _keyEquiv; // the key which activates this button
43  bool _isEnabled;
44  Image *_image, *_altImage;
45 };
46 
48 
49 class Interface {
50 private:
51  LabEngine *_vm;
52 
53  Button *_hitButton;
54  ButtonList *_screenButtonList;
55 
56 public:
57  Interface(LabEngine *vm);
58 
59  void attachButtonList(ButtonList *buttonList);
60  Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage);
61  void toggleButton(Button *button, uint16 penColor, bool enable);
62 
66  void drawButtonList(ButtonList *buttonList);
67  void freeButtonList(ButtonList *buttonList);
68  Button *getButton(uint16 id);
69 
74  Button *checkButtonHit(Common::Point pos);
75 
80  Button *checkNumButtonHit(Common::KeyCode key);
81 
82  void handlePressedButton();
83 
84  void mayShowCrumbIndicator();
85  void mayShowCrumbIndicatorOff();
86 };
87 
88 } // End of namespace Lab
89 
90 #endif // LAB_INTERFACE_H
Definition: interface.h:49
Definition: interface.h:40
Definition: anim.h:33
Definition: rect.h:45
Definition: lab.h:119
Definition: movie_decoder.h:32