Public Member Functions | |
| LabEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
| Common::Error | run () override |
| void | go () |
| Common::Platform | getPlatform () const |
| uint32 | getFeatures () const |
| bool | hasFeature (EngineFeature f) const override |
| void | changeVolume (int delta) |
| uint16 | getDirection () |
| Common::String | getPictName (bool useClose) |
| uint16 | getQuarters () |
| void | setQuarters (uint16 quarters) |
| void | updateEvents () |
| void | waitTOF () |
| Common::Error | loadGameState (int slot) override |
| Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | isMainDisplay () const |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::String | getSaveStateName (int slot) const |
| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
| void | setGameToLoadSlot (int slot) |
| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Public Attributes | |
| bool | _alternate |
| bool | _droppingCrumbs |
| bool | _followingCrumbs |
| bool | _followCrumbsFast |
| bool | _isCrumbTurning |
| bool | _isHiRes |
| int | _roomNum |
| uint16 | _highestCondition |
| uint16 | _manyRooms |
| uint16 | _numCrumbs |
| uint16 | _numInv |
| uint32 | _crumbTimestamp |
| Common::String | _curFileName |
| Anim * | _anim |
| CrumbData | _breadCrumbs [128] |
| DisplayMan * | _graphics |
| EventManager * | _event |
| Interface * | _interface |
| ButtonList | _invButtonList |
| ButtonList | _moveButtonList |
| Image * | _invImages [10] |
| Image * | _moveImages [20] |
| LargeSet * | _conditions |
| LargeSet * | _roomsFound |
| Music * | _music |
| Resource * | _resource |
| RoomData * | _rooms |
| TextFont * | _msgFont |
| SpecialLocks * | _specialLocks |
| Utils * | _utils |
| const ADGameDescription * | _gameDescription |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
|
overridevirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
| Common::String Lab::LabEngine::getPictName | ( | bool | useClose | ) |
Returns the current picture name.
|
overridevirtual |
Load a game state.
| slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
| slot | The slot into which the save state should be stored. |
| desc | Description for the save state, entered by the user. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.