ScummVM API documentation
GpuProgramManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_GPU_PROGRAM_MANAGER_H
29#define HPL_GPU_PROGRAM_MANAGER_H
30
31#include "hpl1/engine/resources/ResourceManager.h"
32
33#include "hpl1/engine/graphics/GPUProgram.h"
34
35namespace hpl {
36
37class iLowLevelGraphics;
38
40public:
41 cGpuProgramManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics,
42 LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem);
44
45 iResourceBase *Create(const tString &asName);
53 iGpuProgram *CreateProgram(const tString &vertex, const tString &fragment, eGpuProgramType aType = eGpuProgramType_LastEnum);
54
55 void Destroy(iResourceBase *apResource);
56 void Unload(iResourceBase *apResource);
57
58private:
59 iLowLevelGraphics *mpLowLevelGraphics;
60};
61
62} // namespace hpl
63
64#endif // HPL_GPU_PROGRAM_MANAGER_H
Definition: str.h:59
Definition: low_level_resources.h:40
Definition: low_level_system.h:95
Definition: FileSearcher.h:43
Definition: GpuProgramManager.h:39
iGpuProgram * CreateProgram(const tString &vertex, const tString &fragment, eGpuProgramType aType=eGpuProgramType_LastEnum)
Definition: GPUProgram.h:62
Definition: LowLevelGraphics.h:200
Definition: ResourceBase.h:36
Definition: ResourceManager.h:52