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virtual bool | Init (int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling, const tString &asWindowCaption)=0 |
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virtual int | GetCaps (eGraphicCaps aType) const =0 |
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virtual void | ShowCursor (bool abX)=0 |
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virtual int | GetMultisampling ()=0 |
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virtual cVector2f | GetScreenSize ()=0 |
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virtual cVector2f | GetVirtualSize ()=0 |
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virtual void | SetVirtualSize (cVector2f avSize)=0 |
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virtual void | SetMultisamplingActive (bool abX)=0 |
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virtual void | SetGammaCorrection (float afX)=0 |
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virtual float | GetGammaCorrection ()=0 |
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virtual void | SetClipPlane (int alIdx, const cPlanef &aPlane)=0 |
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virtual cPlanef | GetClipPlane (int alIdx, const cPlanef &aPlane)=0 |
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virtual void | SetClipPlaneActive (int alIdx, bool abX)=0 |
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virtual Bitmap2D * | CreateBitmap2D (const cVector2l &avSize)=0 |
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virtual FontData * | CreateFontData (const tString &asName)=0 |
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virtual iTexture * | CreateTexture (bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget)=0 |
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virtual iTexture * | CreateTexture (const tString &asName, bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget)=0 |
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virtual iTexture * | CreateTexture (Bitmap2D *apBmp, bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget)=0 |
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virtual iTexture * | CreateTexture (const cVector2l &avSize, int alBpp, cColor aFillCol, bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget)=0 |
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virtual Graphics::PixelFormat * | GetPixelFormat ()=0 |
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virtual iGpuProgram * | CreateGpuProgram (const tString &vertex, const tString &fragment)=0 |
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virtual void | SaveScreenToBMP (const tString &asFile)=0 |
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virtual void | PushMatrix (eMatrix aMtxType)=0 |
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virtual void | PopMatrix (eMatrix aMtxType)=0 |
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virtual void | SetIdentityMatrix (eMatrix aMtxType)=0 |
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virtual void | SetMatrix (eMatrix aMtxType, const cMatrixf &a_mtxA)=0 |
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virtual void | TranslateMatrix (eMatrix aMtxType, const cVector3f &avPos)=0 |
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virtual void | RotateMatrix (eMatrix aMtxType, const cVector3f &avRot)=0 |
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virtual void | ScaleMatrix (eMatrix aMtxType, const cVector3f &avScale)=0 |
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virtual void | SetOrthoProjection (const cVector2f &avSize, float afMin, float afMax)=0 |
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virtual iOcclusionQuery * | CreateOcclusionQuery ()=0 |
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virtual void | DestroyOcclusionQuery (iOcclusionQuery *apQuery)=0 |
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virtual void | ClearScreen ()=0 |
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virtual void | SetClearColor (const cColor &aCol)=0 |
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virtual void | SetClearDepth (float afDepth)=0 |
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virtual void | SetClearStencil (int alVal)=0 |
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virtual void | SetClearColorActive (bool abX)=0 |
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virtual void | SetClearDepthActive (bool abX)=0 |
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virtual void | SetClearStencilActive (bool abX)=0 |
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virtual void | SetColorWriteActive (bool abR, bool abG, bool abB, bool abA)=0 |
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virtual void | SetDepthWriteActive (bool abX)=0 |
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virtual void | SetCullActive (bool abX)=0 |
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virtual void | SetCullMode (eCullMode aMode)=0 |
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virtual void | SetDepthTestActive (bool abX)=0 |
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virtual void | SetDepthTestFunc (eDepthTestFunc aFunc)=0 |
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virtual void | SetAlphaTestActive (bool abX)=0 |
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virtual void | SetAlphaTestFunc (eAlphaTestFunc aFunc, float afRef)=0 |
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virtual void | SetStencilActive (bool abX)=0 |
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virtual void | SetStencil (eStencilFunc aFunc, int alRef, unsigned int aMask, eStencilOp aFailOp, eStencilOp aZFailOp, eStencilOp aZPassOp)=0 |
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virtual void | SetStencilTwoSide (eStencilFunc aFrontFunc, eStencilFunc aBackFunc, int alRef, unsigned int aMask, eStencilOp aFrontFailOp, eStencilOp aFrontZFailOp, eStencilOp aFrontZPassOp, eStencilOp aBackFailOp, eStencilOp aBackZFailOp, eStencilOp aBackZPassOp)=0 |
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virtual void | SetStencilTwoSide (bool abX)=0 |
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virtual void | SetScissorActive (bool abX)=0 |
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virtual void | SetScissorRect (const cRect2l &aRect)=0 |
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virtual void | SetTexture (unsigned int alUnit, iTexture *apTex)=0 |
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virtual void | SetActiveTextureUnit (unsigned int alUnit)=0 |
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virtual void | SetTextureEnv (eTextureParam aParam, int alVal)=0 |
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virtual void | SetTextureConstantColor (const cColor &aColor)=0 |
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virtual void | SetColor (const cColor &aColor)=0 |
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virtual void | SetBlendActive (bool abX)=0 |
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virtual void | SetBlendFunc (eBlendFunc aSrcFactor, eBlendFunc aDestFactor)=0 |
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virtual void | SetBlendFuncSeparate (eBlendFunc aSrcFactorColor, eBlendFunc aDestFactorColor, eBlendFunc aSrcFactorAlpha, eBlendFunc aDestFactorAlpha)=0 |
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virtual iVertexBuffer * | CreateVertexBuffer (tVertexFlag aFlags, eVertexBufferDrawType aDrawType, eVertexBufferUsageType aUsageType, int alReserveVtxSize=0, int alReserveIdxSize=0)=0 |
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virtual void | DrawRect (const cVector2f &avPos, const cVector2f &avSize, float afZ)=0 |
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virtual void | DrawTri (const tVertexVec &avVtx)=0 |
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virtual void | DrawTri (const cVertex *avVtx)=0 |
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virtual void | DrawQuad (const tVertexVec &avVtx)=0 |
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virtual void | DrawQuad (const tVertexVec &avVtx, const cColor aCol)=0 |
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virtual void | DrawQuad (const tVertexVec &avVtx, const float afZ)=0 |
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virtual void | DrawQuad (const tVertexVec &avVtx, const float afZ, const cColor &aCol)=0 |
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virtual void | DrawQuadMultiTex (const tVertexVec &avVtx, const tVector3fVec &avExtraUvs)=0 |
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virtual void | AddVertexToBatch (const cVertex &apVtx)=0 |
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virtual void | AddVertexToBatch (const cVertex *apVtx, const cVector3f *avTransform)=0 |
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virtual void | AddVertexToBatch (const cVertex *apVtx, const cMatrixf *aMtx)=0 |
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virtual void | AddVertexToBatch_Size2D (const cVertex *apVtx, const cVector3f *avTransform, const cColor *apCol, const float &mfW, const float &mfH)=0 |
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virtual void | AddVertexToBatch_Raw (const cVector3f &avPos, const cColor &aColor, const cVector3f &avTex)=0 |
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virtual void | AddIndexToBatch (int alIndex)=0 |
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virtual void | AddTexCoordToBatch (unsigned int alUnit, const cVector3f *apCoord)=0 |
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virtual void | SetBatchTextureUnitActive (unsigned int alUnit, bool abActive)=0 |
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virtual void | FlushTriBatch (tVtxBatchFlag aTypeFlags, bool abAutoClear=true)=0 |
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virtual void | FlushQuadBatch (tVtxBatchFlag aTypeFlags, bool abAutoClear=true)=0 |
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virtual void | ClearBatch ()=0 |
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virtual void | DrawLine (const cVector3f &avBegin, const cVector3f &avEnd, cColor aCol)=0 |
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virtual void | DrawBoxMaxMin (const cVector3f &avMax, const cVector3f &avMin, cColor aCol)=0 |
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virtual void | DrawSphere (const cVector3f &avPos, float afRadius, cColor aCol)=0 |
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virtual void | DrawLine2D (const cVector2f &avBegin, const cVector2f &avEnd, float afZ, cColor aCol)=0 |
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virtual void | DrawLineRect2D (const cRect2f &aRect, float afZ, cColor aCol)=0 |
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virtual void | DrawLineCircle2D (const cVector2f &avCenter, float afRadius, float afZ, cColor aCol)=0 |
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virtual void | DrawFilledRect2D (const cRect2f &aRect, float afZ, cColor aCol)=0 |
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virtual void | SetRenderTarget (iTexture *pTex)=0 |
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virtual bool | RenderTargetHasZBuffer ()=0 |
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virtual void | FlushRenderTarget ()=0 |
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virtual void | CopyContextToTexure (iTexture *apTex, const cVector2l &avPos, const cVector2l &avSize, const cVector2l &avTexOffset=0)=0 |
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virtual void | FlushRendering ()=0 |
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virtual void | SwapBuffers ()=0 |
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