ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TRECISION_SOUND_H
23#define TRECISION_SOUND_H
24
25#include "trecision/fastfile.h"
26#include "common/stream.h"
27#include "audio/mixer.h"
28#include "audio/audiostream.h"
29
30namespace Trecision {
31
32#define SOUND_OFF 0
33#define SOUND_ON 1
34
35#define MAXSOUNDS 4
36#define SAMPLEVOICES 6
37#define NUMSAMPLES 145 // Maximum number of samples in the game
38
39#define VOLUME(a) ( (a * 255) / 127 )
40#define TIME(a) ( (a * 3) / 50 )
41
42struct SSound {
43 Common::String _name;
44 uint8 _volume;
45 uint8 _flag;
46 int8 _panning;
47};
48
49enum SoundType {
50 kSoundTypeMusic = 0,
51 kSoundTypeSpeech = 1,
52 kSoundTypeSfx = 2,
53 kSoundTypeStep = 3
54};
55
56class TrecisionEngine;
57
59public:
62
63private:
64 TrecisionEngine *_vm;
65 FastFile _speechFile; // nlspeech.cd0
66
67 Audio::SoundHandle _soundHandles[MAXSOUNDS];
68 SSound _gSample[NUMSAMPLES];
69
70 Audio::SeekableAudioStream *_stepLeftStream;
71 Audio::SeekableAudioStream *_stepRightStream;
72
73public:
74 Audio::SeekableAudioStream *loadWAV(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
75 void play(int soundId);
76 void stopSoundType(SoundType type);
77 void stopAll();
78 void stopAllExceptMusic();
79 void soundStep(int midx, int midz, int act, int frame);
80 int32 talkStart(const Common::Path &name);
81 void loadRoomSounds();
82
83 void loadSamples(Common::SeekableReadStreamEndian *stream);
84};
85
86
87} // End of namespace Trecision
88
89#endif
Definition: audiostream.h:212
Definition: mixer.h:49
Definition: path.h:52
Definition: stream.h:944
Definition: stream.h:745
Definition: str.h:59
Definition: fastfile.h:38
Definition: sound.h:58
Definition: trecision.h:112
Definition: sound.h:42