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| TrecisionEngine (OSystem *syst, const ADGameDescription *desc) |
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Common::Error | run () override |
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TrecisionGameId | getGameId () const |
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bool | isDemo () const |
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bool | isAmiga () const |
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bool | hasFeature (EngineFeature f) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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bool | syncGameStream (Common::Serializer &ser) |
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Common::SeekableReadStreamEndian * | readEndian (Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeParentStream=DisposeAfterUse::YES) |
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void | read3D (const Common::Path &c) |
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void | setInventoryStart (uint8 startIcon, uint8 startLine) |
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void | showInventoryName (uint16 obj, bool showhide) |
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void | showIconName () |
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uint8 | whatIcon (Common::Point pos) |
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int8 | iconPos (uint8 icon) |
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void | removeIcon (uint8 icon) |
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void | addIcon (uint8 icon) |
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void | replaceIcon (uint8 oldIcon, uint8 newIcon) |
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void | openInventory () |
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void | closeInventory () |
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void | closeInventoryImmediately () |
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void | useItem () |
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void | examineItem () |
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void | clearUseWith () |
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void | playScript (uint16 id) |
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bool | quitPrompt () |
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void | demoOver () |
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void | startCharacterAction (uint16 action, uint16 newRoom, uint8 newPos, uint16 sent) |
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void | doMouseTalk (uint16 curObj) |
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void | changeRoom (uint16 room, uint16 action=0, byte position=0) |
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uint16 | textLength (const Common::String &text, uint16 begin=0, uint16 end=0) |
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Common::KeyCode | waitKey () |
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void | waitDelay (uint32 val) |
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void | freeKey () |
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uint32 | readTime () |
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bool | checkMask (Common::Point pos) |
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float | sinCosAngle (float sinus, float cosinus) |
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float | dist2D (float x1, float y1, float x2, float y2) |
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float | dist3D (float x1, float y1, float z1, float x2, float y2, float z2) |
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int | getRoomObjectIndex (uint16 objectId) |
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int | floatComp (float f1, float f2) const |
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void | checkSystem () |
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bool | dataSave () |
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bool | dataLoad () |
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void | reEvent () |
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void | setObjectVisible (uint16 objectId, bool visible) |
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void | refreshObject (uint16 objectId) |
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bool | isObjectVisible (uint16 objectId) |
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void | setObjectAnim (uint16 objectId, uint16 animId) |
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void | redrawRoom () |
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void | readLoc () |
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Common::SeekableReadStreamEndian * | getLocStream () |
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void | tendIn () |
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void | readExtraObj2C () |
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void | readPositionerSnapshots () |
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byte * | readData (const Common::Path &fileName) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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virtual bool | gameTypeHasAddOns () const |
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virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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