ScummVM API documentation
ags_touch.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * of the License, or(at your option) any later version.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef AGS_PLUGINS_AGS_TOUCH_AGS_TOUCH_H
23 #define AGS_PLUGINS_AGS_TOUCH_AGS_TOUCH_H
24 
25 #include "ags/plugins/ags_plugin.h"
26 
27 namespace AGS3 {
28 namespace Plugins {
29 namespace AGSTouch {
30 
31 class AGSTouch : public PluginBase {
32  SCRIPT_HASH(AGSTouch)
33 public:
34  AGSTouch() : PluginBase() {}
35  virtual ~AGSTouch() {}
36 
37  const char *AGS_GetPluginName() override;
38  void AGS_EngineStartup(IAGSEngine *engine) override;
39 
40  void TouchShowKeyboard(ScriptMethodParams &params);
41  void TouchHideKeyboard(ScriptMethodParams &params);
42  void TouchIsKeyboardVisible(ScriptMethodParams &params);
43 };
44 
45 } // namespace AGSTouch
46 } // namespace Plugins
47 } // namespace AGS3
48 
49 #endif
Definition: plugin_base.h:171
Definition: ags_touch.h:31
Definition: plugin_base.h:131
Definition: ags_plugin.h:328
Definition: ags.h:40