ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SKY_SOUND_H
23#define SKY_SOUND_H
24
25
26#include "common/scummsys.h"
27#include "audio/mixer.h"
28
29namespace Sky {
30
31class Disk;
32
33enum {
34 SOUND_CH0 = 0,
35 SOUND_CH1 = 1,
36 SOUND_BG = 2,
37 SOUND_VOICE = 3,
38 SOUND_SPEECH = 4
39};
40
41struct SfxQueue {
42 uint8 count, fxNo, chan, vol;
43};
44
45#define MAX_QUEUED_FX 4
46
47class Sound {
48protected:
49
50public:
51
52 Audio::Mixer *_mixer;
53 Audio::SoundHandle _voiceHandle;
54 Audio::SoundHandle _effectHandle;
55 Audio::SoundHandle _bgSoundHandle;
56 Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
57
58 uint16 _saveSounds[2];
59
60protected:
61
62 void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
63
64public:
65 Sound(Audio::Mixer *mixer, Disk *pDisk, uint8 pVolume);
66 ~Sound();
67
68 void loadSection(uint8 pSection);
69 void playSound(uint16 sound, uint16 volume, uint8 channel);
70 void fnStartFx(uint32 sound, uint8 channel);
71 bool startSpeech(uint16 textNum);
72 bool speechFinished() { return !_mixer->isSoundHandleActive(_ingameSpeech); }
73 void fnPauseFx();
74 void fnUnPauseFx();
75 void fnStopFx();
76 void stopSpeech();
77 void checkFxQueue();
78 void restoreSfx();
79 uint8 _soundsTotal;
80
81private:
82 Disk *_skyDisk;
83 uint16 _sfxBaseOfs;
84 uint8 *_soundData;
85 uint8 *_sampleRates, *_sfxInfo;
86 uint8 _mainSfxVolume;
87
88 bool _isPaused;
89
90 static uint16 _speechConvertTable[8];
91 static SfxQueue _sfxQueue[MAX_QUEUED_FX];
92};
93
94} // End of namespace Sky
95
96#endif
Definition: mixer.h:70
virtual bool isSoundHandleActive(SoundHandle handle) const =0
Definition: mixer.h:49
Definition: disk.h:59
Definition: sound.h:47
Definition: autoroute.h:28
Definition: sound.h:41